Other > Suggestions

Idea for Barter.

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Drakonis:
Player decides to use his barter skill to hear/learn what's cheap in his current location, and where he could sell the bought goods with profit.
- Skill success
- Player get's a message that fresh fruits here(NCR) can be bought  for xx caps each AND then sold in there(Vault City) with xx caps profit PER.

More barter/speech = you get more info about more items that can be resell with profit in other towns.

PS. btw Fresh Fruits is just a suggestion, it could be any item- also only the person who used the "skill" to learn about current prices should be able to buy for cheaper and sell misc stuff for more than others.
Oh and most likely the trades should be made via talking with merchants rather than trading since merchants usually have no caps to pay for goods. However if via text- it would add some money circulation


It's like a mini quest- buy here, transport safetly, sell there, earn money for your efford. What you think?


bipboy:
Basically there was no economy (price/demand behavior) in the original FO also no significant improvement in FOnline 2238
I would love to see that coming because it is wasteland, items are scarce, traveling is dangerous, so trading would be profitable and also risky

Drakonis:
- I would like to buy some tanned brahmin hides.

- Sure thing for you only 150 caps each. I have 24 tanned hides(depends on barter too)

- Not gonna happen. I know they aren't worth a cap over 105 per in this hellhole.(barter skill)

- Allright fine. How many you need?

*enter ammount*

--------------------
Goods escort
--------------------

- I wish to trade. Little bird told me that this town has Tanned Brahmin Hides Shortage. I brought you some hides.

- Ah good. I can give you 150 caps per.

- 185 per and you got yourself a deal(barter skill dependant)

- Sounds good. How many you got?

*Enter ammount*




Also the numbers and quantity could be modified so traders will need a caravan or car trunk to transport the heavy stuff in bigger bulk in order to make some good money.

God of Thunder:
It would be much fun with economy system making trading profitable, but I think it is really difficult thing to do, and to make it work properly. The first problem is that, where the hell from will NPC traders get money for that kind of activity. It will make NPC traders loose all their money (however, they nearlly don't any just now).
To make it work properly it would be needed some quite new economy system.
Another problem is, that it would change gangs in trade companies. And propably small part of market will be left for non-gang traders. However, maybe there is some way to make it less accesable for gangs. But maybe there is nothing wrong, in it, that gangsta's will become clerks :P

Drakonis:
traders could ALWAYS have some caps for trading operations(because its trade by text).
Tradable goods could be usefull for crafting or some other stuff. :P


Reselling the goods requires time and efford, same as any other profitable action like gathering/crafting/farming, so i think it could be another stabile for if money income just like other actions, but i still think that ammount of such "occasions" should be limited by the server. Due to high caps profit ofcourse- however we need to remmeber that to find a town where you can buy stuff cheaply- you need to walk around few towns and try to use your barter and speech to get some knowledge about the prices from local vendors.

and and since it would be a pure caps income(bigger than shoveling sht i guess) they might think about adding few money skins maybe. How about high level crafting components purchaseable only for caps from time to time?(plasma transformer, megapowerfist mechanism etc)

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