fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 28, 2024, 03:34:34 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Caravans in SDK, 2238 no?  (Read 3516 times)

LagMaster

  • No. 1 Topic Starter
  • Offline
Caravans in SDK, 2238 no?
« on: July 08, 2012, 03:50:19 pm »

a friend of mine told me that in SDK there are caravans
as quotet from my friend, here are the featchures:
They tell OK we move from <this city> to <other city> and tell you the time for you to come when you move out with them.
Then you wait for the time and move with caravaneer and guards(in SDK in CA 7 guards with laser rifles) over WM, encounter something and kill it.
When you get to <other city> you get exp and money.
In SDK it's a lot of exp and money.
Depends on your level.
More people go with same caravan = less guards.
Caravaneer gets killed = you pay money.

why is not in 2238?
Logged
Re: Caravans in SDK, 2238 no?
« Reply #1 on: July 08, 2012, 04:09:38 pm »

This feature is definitally in the top one of the features that EVERYONE want to use in Fonline 2238.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Caravans in SDK, 2238 no?
« Reply #2 on: July 08, 2012, 06:11:11 pm »

It would be nice to have this.

AtomicWrangler

  • Ego Slayers
  • Offline
Re: Caravans in SDK, 2238 no?
« Reply #3 on: July 08, 2012, 06:42:04 pm »

a friend of mine told me that in SDK there are caravans
as quotet from my friend, here are the featchures:
They tell OK we move from <this city> to <other city> and tell you the time for you to come when you move out with them.
Then you wait for the time and move with caravaneer and guards(in SDK in CA 7 guards with laser rifles) over WM, encounter something and kill it.
When you get to <other city> you get exp and money.
In SDK it's a lot of exp and money.
Depends on your level.
More people go with same caravan = less guards.
Caravaneer gets killed = you pay money.

why is not in 2238?

I like it...we need more quests like this here...
Logged
Hasteland is warch
Re: Caravans in SDK, 2238 no?
« Reply #4 on: July 08, 2012, 10:31:34 pm »

Easy exploit.I m pro this too,but i guess devs are not because of making cash to accessible.Anda that means zillion mercs everywhere for holy lulz.
Logged
Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate
Re: Caravans in SDK, 2238 no?
« Reply #5 on: July 09, 2012, 02:14:59 am »

Easy exploit.I m pro this too,but i guess devs are not because of making cash to accessible.Anda that means zillion mercs everywhere for holy lulz.

It does not necessarilly need to be cash reward. Also, you could scale the reward by the difficulty of the trip.

Also, it could be an alternative for travelling alone on the WM. Better and more fun, than trains.
Caravan with 100 OUT big reward, 150 OUT small reward, 200 OUT no reward, 250 you pay a little for the travel, 300 OUT, you pay a lot. Exact numbers can be altered.

wladimiiir

  • Rotator
  • Independent FOnline developer
  • Offline
Re: Caravans in SDK, 2238 no?
« Reply #6 on: July 09, 2012, 08:17:09 am »

Caravan with 100 OUT big reward, 150 OUT small reward, 200 OUT no reward, 250 you pay a little for the travel, 300 OUT, you pay a lot. Exact numbers can be altered.
Its not about traveling, it is about protecting their caravan. Why should you pay for this?
And even with 20 OUT you can get your own caravan and avoid 95% of encounters.

Hects Hakal

  • The Sarmatians
  • Offline
Re: Caravans in SDK, 2238 no?
« Reply #7 on: July 09, 2012, 11:38:17 am »

How about this:You pay depending on your gear-bluesuit and low level armor and broken/near broken armor would need to pay (Youre an guy who need protection) while high tier armor can be hired for protection and get some money-it sounds good to me.
Logged
Re: Caravans in SDK, 2238 no?
« Reply #8 on: July 09, 2012, 06:01:24 pm »

FOR NO EXPLOITS ADD:
1.24 lvl req
2.once you wipe out caravan or pc which tagged you / come by radio signal wiped out caravan enco you cant work for ANY caravan company (crimson, etc.)
3.caravan rep, low money reward, low rep reward tasks before hardcore caravan quests
4.
5.etc

add suggestions and possible exploits to fix list and add caravans to 2238
Logged

Let the Force be with You.
Re: Caravans in SDK, 2238 no?
« Reply #9 on: July 09, 2012, 06:20:31 pm »

I am not for the lvl 24 requirement. It could be fun to pex during those caravan trips.

The only exploit specified was about merc. What about limit the number of these mercs on each caravan ?
Logged
Re: Caravans in SDK, 2238 no?
« Reply #10 on: July 09, 2012, 10:01:38 pm »

Level 18 requirement, with level 24 allowing more challenging runs with better rewards? Maybe make a small possibility that the reward for a lvl 24 run is a blueprint (but make sure that only a small sub-set of BPs is possible so that hunting is still viable).

Make sure income/hour for this is at least a bit better than spear crafting :P
Logged
pagemaster(9)

wladimiiir

  • Rotator
  • Independent FOnline developer
  • Offline
Re: Caravans in SDK, 2238 no?
« Reply #11 on: July 09, 2012, 11:12:09 pm »

What exploits are you talking about?
Killing the caravan drivers? If you do so, you wont be able to do another caravan run.
Making lots of caps? There could be only 1 caravan run per 2 game days (thats one run every 144 minutes).
Any other exploits?

Re: Caravans in SDK, 2238 no?
« Reply #12 on: July 09, 2012, 11:21:16 pm »

Is gaining caps a thing we're not supposed to... :-[
Logged
Re: Caravans in SDK, 2238 no?
« Reply #13 on: July 10, 2012, 03:02:01 am »

Its not about traveling, it is about protecting their caravan. Why should you pay for this?
And even with 20 OUT you can get your own caravan and avoid 95% of encounters.

Well, the point is, that you could choose (your gear or other stuff could alter options available) whether you want to be a passenger, or rather a caravan guard. So it would be viable for higher levels for XP, money, fun. But also for low levels/non-combat characters, who just want to travel safer and are willing to pay for that.

FOR NO EXPLOITS ADD:
1.24 lvl req
2.once you wipe out caravan or pc which tagged you / come by radio signal wiped out caravan enco you cant work for ANY caravan company (crimson, etc.)
3.caravan rep, low money reward, low rep reward tasks before hardcore caravan quests
4.
5.etc

add suggestions and possible exploits to fix list and add caravans to 2238

1. low level characters can only be passengers
2. im for huge reputation loss (sometimes it can happen, that you accidentaly hit someone) also unsuccesfull stealing/lockpicking (you migh as well end up in jail after the caravan reaches its destination)
3. yes, make it a new NPC faction with some progress (harder for better reward) depending on your rep
* non-lootable members of the caravan
* disable distress signals from caravan-encounter locations
Re: Caravans in SDK, 2238 no?
« Reply #14 on: July 11, 2012, 10:32:28 pm »

The quest should require two parties,

A caravan party,  and a raiding party.

For example...
Every hour on the hour, between junktown and hub, there is a meet and greet between AI Carvan, and AI Raiders...  you can make it a random spot, just so long as the encounter occurs.

You go to town, or a raider base, and can either Join the caravan, and win defending it against what will likely be AI...   or you can join the Raiders, and pillage the convoy which will likely be AI as well.

But...

There's always the chance PLAYERS will be in either party.  mixed in with AI NPC's etc, etc.  in TURN BASED combat, so even damn blue suits have a "chance".

Logged
Pages: [1] 2
 

Page created in 0.074 seconds with 22 queries.