Other > Suggestions

An untraditional sniper/crit fix

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Nice_Boat:
Avv, you seem to be forgetting the simple fact that in order to be KO'd and taken out you have to get shot and run out of luck first. What you're proposing would reduce the risk involved with taking fire, making using cover less of a priority - and it's not like the use of terrain isn't simplistic and rough as it stands. Smart maneuvering would be replaced by stat based stuff, as shit like using your max range properly or keyholing the enemy whenever possible wouldn't be effective anymore. It's just bad gameplay for a tactical shooter (and that's how FOnline PvP works), firearms are supposed to be dangerous but not 100% effective, the current combat mechanics convey that notion pretty well. If it works, no need to fix it.

T-888:

--- Quote from: Nice_Boat on July 07, 2012, 07:20:25 pm ---I hope the devs post some guidelines as to what the final weapon balance is supposed to be so that those threads stop appearing and we might finally start being constructive and help them achieve their goals.

--- End quote ---

Though luck for that, some " guidlines " were already provided.

Solar boosted avenger miniguns damage because it was planned to be a rare weapon, he buffed lazer rifle because flat numbers on a paper told him to, no matter of his tests, i precisely pointed out how his tests were incorrect, he was conducting DPS tests with a lazer rifle only shooting on head( he said the DPS is FINE ), though a great deal of shots are hit in eyes that makes a huge difference in damage per second.(bypass/crit chance) So then he wanted to make RBtE a useful perk by buffing helmet critical modifiers forgeting that it will make any other build close to useless who can't afford that perk, resulting in a massive nerf for critical hits without it, good example is a plasma tank, no RBtE, no party ... sometimes this feels so hopeless.

Nice_Boat:
Yeah, that's why they should present it all in descriptive terms first instead of making kneejerk nerfs and buffs whenever something seems to be wrong to stop people from trying to redesign the entire system or posting revolutionary ideas like this one. We need a set of standards and a place to discuss evolutionary ways of achieving them, not a perpetual campaign of people posting random stuff that'd make the game cater to their individual tastes more.

T-888:

--- Quote from: avv on July 07, 2012, 07:37:04 pm ---bringing more fast relogs means more chances because you throw in more dices. If plans decide the winner

--- End quote ---

Those my good friend aren't dices, those are planned actions, you can predict that and act appropriately.

What i'm saying, there is nothing random about FR.

Sarakin:
Why dont we just decrease crit. burst dmg (I wouldnt mind if we even raise the chance for a crit. burst to compensate) instead of this complicated rework ?

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