Other > Suggestions

An untraditional sniper/crit fix

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avv:
To reduce randomness and increase the level of competition and strategy I represent a humble idea to fix how critical hits work.
Introduce a new feature, call it Focus. It is aplied to all targets who are being shot by a player with crit chance. When you shoot someone, 5 squares appear on his hud.


The 5 squares will turn red after each attack, depending on your crit chance. The 5 squares represent 100%, so if you get hit by a guy with 20% crit chance, one square turns red. After once they reach 100%, the player will receive a guaranteed crit.
If the target goes beyond your line of sight, you will lose your focus on him slowly. Something like 10-20%/second. An interesting rule could be that intelligence makes focus disppear faster because your char is "outsmarting" the enemy.
Basically this means that if sniper is shooting at you, you have to take cover or receive a crit very soon.

If you target another bodypart or change weapon, you will lose half of your focus on the target right away. Or just reset the focus, can't say for sure yet.

Target can't see his how much focus someone has on him.

Focus could be turned off for those who it's no use, mainly non-crit builds.

Rain:
Personally i think it-s a very good idea,and it shouldn t be hard to implement.Only issue would be balance it.I m not sure of how many hits can be scored before a decent critical.Too many anyway.
And therefore,if we have a 5 red dot character we have a clear crit,right..?So,what-s the point in more crit,even more crit perks...?

avv:

--- Quote from: Rain on July 07, 2012, 06:33:50 pm ---And therefore,if we have a 5 red dot character we have a clear crit,right..?So,what-s the point in more crit,even more crit perks...?

--- End quote ---

Once you score a crit, the focus resets.

Horatio:
A good suggestion. :)
Shame that it will drown in the depths of section after it will be discussed to death.

RavenousRat:
But it'll buff critical bursters more than critical single shooters, what won't be good.
Imagine you're 35% (all perks, 10 lk, finesse) critical double shot avenger or gatling.
It means that if you shoot twice, your 1st burst will have 1/3 (35%) that your target will be dead. Second shot will have 2 rolls, 35% because of your critical chance and 35% because of focus. It means you'll have 57.57% that at least 1 roll will succeed and your 2nd burst will kill target if 1st wasn't critical.
As for snipers, their criticals suck so much now, that it won't help, .223 pistol SD better crit vs pijama without any anti-crit perks doing so "much" damage, so that 1st leveled pijama will 1) turn around, look at me and then start laugh or 2) will be knocked out, but still laugh with /e because of ridiculous low damage. Now imagine if he would have anti-crit perk and trait and I had no SD but did normal critical as standard sniper, he wouldn't even notice it, until I'll spend whole magazine on him and then he, may be, die. And if he's not 1st lvl pijama, then I'll need to spend on him so much ammo, that my carry weight won't allow me to carry, moreover he'll need to just stand still and look at me while I'm doing this, damn I better just burst him with any SG I find, it'll be much faster. But it's all off-topic, my main argument is that it'll buff critical bursts, in your post there is no words that it won't work on un-targeted shots, but you mention "snipers" and said nothing about bursts, so if you suggest it to work on bursts too, then it's not good idea. And if they will debuff critical bursts so much, then no one ever will simply do them anymore, as there will be almost no difference between critical and non-critical bursters, except for perk consumption.

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