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Author Topic: Changelog 03/07/2012  (Read 31581 times)

Re: Changelog 03/07/2012
« Reply #15 on: July 03, 2012, 11:18:22 pm »

I really can't wait to see the New Reno sewers... :o

Man, seriously you can get lost in there.

Good update. :)
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Michaelh139

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Re: Changelog 03/07/2012
« Reply #16 on: July 03, 2012, 11:22:31 pm »

Until fast relogging is dealt with I have no interest in the pvp aspect of this game.

I refuse to grind for a dozen alts plus their gear just to have a chance at winning.

Other than that, it looks really really good.
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Re: Changelog 03/07/2012
« Reply #17 on: July 03, 2012, 11:33:12 pm »

Until fast relogging is dealt with I have no interest in the pvp aspect of this game.

I refuse to grind for a dozen alts plus their gear just to have a chance at winning.

The cold hard truth, we all grind dozen of alts even before fast relog.
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falloutdude

  • just some canadian guy
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Re: Changelog 03/07/2012
« Reply #18 on: July 03, 2012, 11:44:16 pm »

The cold hard truth, we all grind dozen of alts even before fast relog.
this is the truth mich is just tired of dieing thats all. so he is useing fast relog as a cover up.

also am glad you devs are back and actually doing something but you toke away millita so am mad. please go away again and add max of 10 millita. thanks. people wont stay in towns unless millita. so do what you should have done in the first place and lower millita hp and no high tech millita and lower to max of 10. this way they are still there but they are weak and people wont bitch about them.
to answer the question you are going to ask me. no i will never be happy with updates.  :P
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Michaelh139

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Re: Changelog 03/07/2012
« Reply #19 on: July 03, 2012, 11:51:31 pm »

The cold hard truth, we all grind dozen of alts even before fast relog.
The real truth is that yeah, you did that, but there was at least a time before the next wave comes in.

Last era:  dies, waits 3 minutes to relog (unless cheating, which was rarely done so obviously, people mostly used sneaker dual logs or taxi's)
This era:  dies, doesn't wait for shit, relogs and jumps in within 2 seconds, rinse and repeat.  AND EVERYONE DOES IT.

It's not fucking fun if the outcome depends on which side has grinded the most alts and gears.

I never had to grind alts to have fun in pvp last era.  This era...  grind = win.  Fuck that shit.
« Last Edit: July 04, 2012, 11:13:00 am by Graf »
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manero

  • FO:Reloaded
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Re: Changelog 03/07/2012
« Reply #20 on: July 04, 2012, 12:02:12 am »

TIMER IS BUGGED. WE TOOK TOWN, BHH CAME WE KILLED THEM ALL, WE HAD FULL TEAM AND THEY WERE STILL TAKING TOWN!!!!

jacky.

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Re: Changelog 03/07/2012
« Reply #21 on: July 04, 2012, 12:03:22 am »

Good update, it could Work well, but i am looking for some changes. Disable 14mm and 223 sd (needler was ok) and change armors death penalty (-75% is way to much). Add EA and BA in game. I am not playing this game for 3.5 months but last update made me think of comming back.
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falloutdude

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Re: Changelog 03/07/2012
« Reply #22 on: July 04, 2012, 12:03:31 am »

TIMER IS BUGGED. WE TOOK TOWN, BHH CAME WE KILLED THEM ALL, WE HAD FULL TEAM AND THEY WERE STILL TAKING TOWN!!!!
hrmm maybe you missed a couple? maybe they where hideing somewhere.
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Michaelh139

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Re: Changelog 03/07/2012
« Reply #23 on: July 04, 2012, 12:05:54 am »

You did it or your mercs did?   8)
Mercs AND slaves mind you.  ;)  It is not like I put all my followers on insta kill mode anyways and just sat and watch.

@Falloutdude At the time as you may know silent death was still useful for grenades and SMGs.  They were almost solely SD fuckers.  So yeah, it does count as kills.
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manero

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Re: Changelog 03/07/2012
« Reply #24 on: July 04, 2012, 12:15:39 am »

hrmm maybe you missed a couple? maybe they where hideing somewhere.

No, its bugged.

Sarakin

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Re: Changelog 03/07/2012
« Reply #25 on: July 04, 2012, 12:15:53 am »

I cant run FOnline.exe after update, just grey screen and then crashes without any crash report. FOnlineGL.exe works though.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Changelog 03/07/2012
« Reply #26 on: July 04, 2012, 12:31:38 am »

The real truth is that yeah, you did that, but there was at least a time before the next wave comes in.

I don't remember a single wave previous season, i still had multiple combat characters. To just be flexible whenever needed, sometimes more snipers, sometimes bg.
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Michaelh139

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Re: Changelog 03/07/2012
« Reply #27 on: July 04, 2012, 12:39:51 am »

I don't remember a single wave previous season, i still had multiple combat characters. To just be flexible whenever needed, sometimes more snipers, sometimes bg.
  Well, yeah, everyone had at least one of everything if they intended to be any good.  I never disputed that...

What I don't understand is how you "don't remember a single wave previous season".

Am I to understand that every fight you've ever been in, that there was never another attack from the same people soon after?  A counter attack?  I seriously doubt it.

You seem to be missing point anyways I suppose.

I don't like making 10 BG, sniper, sneak SD, etc just to be able to fight to win because everyone is fast relogging onto shit-tons of on worldmap characters.  It's not any fun.
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falloutdude

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Re: Changelog 03/07/2012
« Reply #28 on: July 04, 2012, 12:55:50 am »

mich does not like fast relog because his high hp mercs can be killed with repeated attacks of low tier stuff.
i understand why your mad and yes i also wish that fast relog was just for moveing stuff and repairing and such. should not have 102391 alts in 1 battle. but i like fr for repairing and such so am for it.
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Re: Changelog 03/07/2012
« Reply #29 on: July 04, 2012, 01:13:05 am »

I don't like making 10 BG, sniper, sneak SD, etc just to be able to fight to win because everyone is fast relogging onto shit-tons of on worldmap characters.  It's not any fun.

Don't need 10, need few. I have a BG, Sniper, gauss build, sneaker, EW gatling and i made them not because i needed them for fast relog, but just for fun. There is limited amount of fast relogs you can use anyway, especially with the old TC, you see when an enemy takes a town you roughly have 12-13 minutes to get there and organize your team if you want to make a fight happen. Dragging 3-4 alts is too slow for 12-13 minutes, if you have like 10~ members in your team. This session with previous TC system, we didn't have some fights because we were trying to drag to much alts. ;D enemy left out of boredom.

I don't like fast relogs either for PvP, but with old TC it should be somewhat fine.

If you have 2 combat characters it should be sufficient now.

What I don't understand is how you "don't remember a single wave previous season".

I was playing with Rogues/SoT in previous session for a good while, i don't remember a single wave. Sure if someone happen to have an extra alt on WM, he waited 3 minutes, but we didn't organize any waves.

unless your talking about mercanaries  ::)
« Last Edit: July 04, 2012, 01:30:57 am by T-888 »
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