Other > Closed suggestions
Raise the price of supermutants
Lordus:
--- Quote from: Nice_Boat on March 13, 2010, 08:36:11 pm ---Let's have a rundown of the most common complaints about weapon and tactical balance right now (I've included a few hypothetical but very much possible ones that are simply bound to happen if the devs don't change the course):
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You must level up days or weeks your char, you must craft 10+ hours to get PvP equip (for one fight). And you can die after few seconds.. Well, this is not enough balanced fights..
Killy:
remember what ghosthack said? money out of the air, this is really funny, they are using mutants that cost them nothing and they have guts to write this shit here ...
Nice_Boat:
--- Quote from: Lordus on March 13, 2010, 09:24:24 pm --- You must level up days or weeks your char, you must craft 10+ hours to get PvP equip (for one fight). And you can die after few seconds.. Well, this is not enough balanced fights..
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Is crafting 10+ hours for a less entertaining and less balanced fight that's only a few seconds longer worth it? Besides that's another complaint I have with this stuff. What you're saying is not analytical. It concerns economy and crafting more than combat. And yeah, economy is also messed up since the wipe. If you were able to farm mediocre stuff (normal miniguns, ammo, LSWs, lasers) while having the new crafting in place for starting and top-tier equipment everyone would probably be happy. But no, it's all grind and then it's all a 2-minute long shitty fight that allows you to grind less the next day if you win. Another flawed design choice. Don't you think that it'd be better to fix both issues separately instead of complaining that nothing can be done since they're connected on some abstract level? Breaking the game took about a month of updating and a lot of brainstorming, I think that fixing it wouldn't take much longer since most of the stuff is already there. It's just a matter of replacing something that didn't work with something that worked.
Surf:
--- Quote from: Nice_Boat on March 13, 2010, 09:39:47 pm --- If you were able to farm mediocre stuff (normal miniguns, ammo, LSWs, lasers) while having the new crafting in place for starting and top-tier equipment everyone would probably be happy.
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This sounds really good. I'd rather replace those items with even a bit more low "tier" stuff like normal shotguns etc., but I like it.
Nice_Boat:
--- Quote from: Surf Solar on March 13, 2010, 10:36:31 pm ---This sounds really good. I'd rather replace those items with even a bit more low "tier" stuff like normal shotguns etc., but I like it.
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The idea in general is to get all the people who want to PvP some basic stuff to do so (shotguns sadly won't do) without spending half of the day crafting while keeping pure powerplayers in a position of slight advantage. It worked really well before the wipe when CA was just painful to get - most people were running around with metal armor mk2 and generally good guns, there was a lot of action and fun to be had and the real hardcore ones that'd spend half a day looking for plasma rifles or CAs would be way better off but still very much inside of reach of more humble fighters. Since crafting CAs and the best weapons is almost just as painful as it used to be to hunt for them, it'd be pretty much the same but with an additional option to craft instead of treasure hunting. That'd make the 2238 society divide somewhat naturally into 4 layers:
- newbies/bluesuits - nuff said. They never really get any stuff until they learn to play. If they do, they lose it in a matter of minutes.
- beginners - pistols, jackets, shotguns... you've all seen it, you all know it. Beginner crafters and so on, with no real game knowledge and/or companions to go farming with.
- the middle ground - they have their gangs, they farm stuff, they get the "standard issue" generic BG/EW/SG from caravans, wear leather or metal armors, can PvP without risking to lose very important stuff in a matter of seconds
- top-tier players - they want best gear, they craft it. They don't die that much anyway, and even if they do they don't get eliminated for long hours after a skirmish gone wrong.
What it does, aside from giving everyone more fun and removing the GRIND FUCKING EVERYTHING phenomenon is making PvP accessible for everyone with mediocre knowledge of the game and up. Currently there's a sharp barier between people who know how to PvP and people who don't and there's no real means of breaching the gap. Now if some of the required stuff (it's just weapons and ammo anyway) is farmable, they can learn without being hurt too much. That's a good thing. They won't start wearing best stuff until they're sure they can manage without losing it.
This of course would make NPC shops easy dumping grounds. So just make farmed weapons have a visible tag and make them dirt cheap. I mean "this laser was made in the NCR, I want no trouble sir" kind of thing. Or make the shops stop buying after, say, 5 duplicates of a given weapon are in stock (weapons only, what kind of a nutjob would sell ammo anyway?) so that they don't get flooded with farmed stuff. It'd do good for having a nice selection of common guns if some crazy loner wanted to buy them too.
Two simple solutions - and all the problems most people have with this game are gone and 2238 is once again awesome. I mean... why wouldn't you want to do that?
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