Other > Closed suggestions

Raise the price of supermutants

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Skycast:
Very funny to me, a few days we were preparing this action: trained mercenaries, craft ammo, develop tactics for each city. And because of this ONE DAY you cry so much.


P.S. Dead Masters Army:

Cry more.

blahblah:

--- Quote from: Alvarez on March 13, 2010, 05:39:06 pm ---But i wonder, how successful FOnline would be without Fallout background.

--- End quote ---
If marketed properly, it'd surely be more popular than Tibia.

Nice_Boat:
I love the way Star Trek mass-grid insertion tactics allowed by preview spam are A-ok for NA, but the same exact tactics with mutant mercenaries are suddenly bad when employed by DMC. Am I the only one seeing the irony here? You say you have your own mutants or can afford buying them Lordus - why don't you bring them over and over again till both gangs deplete their cash stocks? You'd have your precious merc-free PvP in no time. But I guess the truth is you missed something that changed in the game and you don't have the means to instantly adapt. You can't stand having your numerical advantage nullified, so you want the devs to change the game so your group could be on top again in no time. Because you're the good NA, and they're the bad DMC. The thing is your enemies worked long and hard to get to this point, so why don't you quit whining, take it like a man and do the same? You know, the way THEY did it. Cause it's getting annoying. It's not the first time. It's the same people complaining over and over again about something in the game prohibiting them from winning each and every time. Here's a bit of history:

- proto-NA players getting killed by instakills - > whine for instakill nerf -> instakills get nerfed
- NA instakill-snipers getting killed by BGs (cause BGs have the highest guaranteed damage output and the NA is still in the instakill era) - > whine for BG nerf - > BGs get nerfed
- NA BG-users getting killed by Mutants (mutants can no longer be easily killed because all weapons lost a fair share of their killing power and the NA is still back in the BG era)  - > whine for a Mutant nerf.

See the pattern with a subtle coating of hipocrysy here?

Seriously guys, you're responsible for most of the general whining here while the game always was and probably always will be more or less balanced because everyone can use more or less the same stuff to achieve more or less the same goals. The only thing whining has ever brought to the table was making combat less lethal because what's nerfed seems to cannot be unnerfed. So just stop it. If mutants get weaker, somebody's going to come up with something else. The sad thing is that if it's not going to be you, the forum is going to get flooded with bullshit again and the devs will probably spend the precious little time they have fine-tuning something that'd be working just fine with a playerbase focused on actually playing instead of changing the game to suit their temporary agenda. Personally, I'm surprised you didn't ask for GM-style godmode for your faction members yet.

The solution? Nerf the nerfing. The game was at its best and was played way more dynamically when every single full AP attack (no matter the weapon as long as it was ranged) could kill you no matter how tough you thought you were. Just restore the pre-wipe weapon and ammo values and let it be.

Lordus:

 I must respond.

 First, 30 people on mumble is not equal to 30 PvP player ready in one gang. More people you have, bigger communication, tactic, friendly fire, looting problem is. Most of currently czech playing players in NA have not their own metal armor, because they joined us before few days and they were not prepared for PvP style of play we did.

 But ok, they enjoeyed the fight, they did not camp all the time over the world map, they take their best avaible stuff. So NA had cca 10-14 "hardcore" players ready to fight separated by language in their gang groups, all of others were experienced fonline players, but our kind of PvP (NA, Cajuns, RD, DMC, SOT,...) newbies. Maybe it is surprise for you, but 10 pure pvp players from different countries are not equal to 10 pure pvp player from one language region.

 The point is, that all of us risked our equip, newbies risked their hardly crafted, in price of 50-100 k caps per one. And what risked DMC? One supermutant is stronger than any other real player, has power of one PvP BG rocket launcher soldier and his price is less then 1/3 of real player BG soldie and mutant does not loose armorr. Do you see that difference or not? I dont want to start flame like many of you did, but if you dont see difference, this discusion with you is over.

 As i said, i was part of VSB that agreed with supermutants tactic. We died in Den some weeks before, because we spawned in south and some enemy spawned there cca 7 supermutants. All of us did not expected this, so we died quickly. Ok then, you were smart, we were not prepared for this. I vindicated your tactic, because i know you only try to eliminate the players amount difference.
 
 But yesterday fight was something difference. There were more mutants than your players, you totaly swarmed all exidgrids with mutants, your mutant jockeys died and then you simply relog to another characters, mutants were still in the city killing us and you continiued in fight. We have absolutely no chance to do something with this. I am sorry, we have: pur only chance is to hire 20 supermunats (yes, we have chars with needed stats to do it, and money from city capturing) and use our supermutants on yours. But this is not the reason why we PvP. We want to challenge real players.

 Boys, i am not whining that we lost the fight. Me and most of VSB dont afraid any almost suicide attack in the cities. Just remember, who is attacking you in Modoc in late hours: our 4 players are challenging your 7 players there + 5 of your supermutants.. We kill your 3 players, looted them, exit the city and then.. return for another fight, when we die, ok np, it was fun, and we tried it again. But situation, that one supermutant is more powerfull than one real player and his price is kind of joke.. no, this is not balance.

 Instakills: i am sniper, i did not lobbed for instakills nerfing, but i agree that the fight is now little longer = more fun
 BGs: yes, they have very deadly potential in oposite of others build. Any build should not dominate over others in all combat aspects.. Look at the Team Fortress 2 (i know that TF2 is realtime, for christ), but there are cca 7 characters (and more guns) and all of them are totaly balanced. Developers have hardly balanced 2 builds after half of year of existence of the game. I asked them, why they dont rebuild the system, that most of players will have to use SG automatic riffle class, minority will use sniper class (little nerfed) and biggunner class (huge nerfed too). Fights will be then longer. But most of you must have the best of the best (minigun animation because of small dicks or dunno why) and you are blind to balancing.
 Mutants: heh, this is artillery.. Ok, giwe me some countermeasure to this: i. e. Vertbird bomber, suicide psyched dogs in price of 10k caps each or i dont know.

 So boys, read my all suggestion and look that i am not whining because of i died in battle, but because this game need much more balance than exist now. You find some unbalanced, overpowered mechanism, so it must be reduced. Or make strategy game from fonline, give us mobile mutant barracs, .. but i will rather play Natural Selection then, if fonline will change in the strategy game.

kusoksna:
Lordus, you mean that  NA can't find some money for supermutants. You said that NA have 30+ player, and DMC 3 times less.
I play only 1 week on 2238 (and played fallout series before ), i can make easily couple of thousands in one hour. I don't think money is that difficult in that game.
I'm sure that this was very good example, that game is balanced: number of players is less important than their skills. I don't think that outnumbering should rule in this game. Even in WoW which is very casual, skills play more than gear and quantity.

So, do you mean that NA is completely not-skilled and badly equiped?

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