See how far you get with hh and jinxed. hh requires you to not miss and takes many punches to kill someone, aimed shots aren't fast enough to stunlock. So either you waste 10 points on luck to minimize the effects of jinxed or you break limbs. Jinxed is the perk that screws up hh, doesn't synergize well at all. High ac is pretty much made for crit builds only.
you cant have AC + jinxed + heavy handed
You forget that taking such high AC rather limits your options of A) your traits and also B) your available perks. It becomes a step system of 'how much AC are you comfortable with for your uses?' and when you feel you've reached it. Depending on play styles, this can vary. I myself see no reason to go so high as to 220 AC, because that sounds horribly gimped/useless in an actual fight. As well- I was making an hth AC char from start of wipe, so bitch all you want about them. People got snipers, criticals, sneaks, and this other bullshit. This is a viable build to counter (shitty)things like all those laser/sniper rifles shooting your eyes at 50 range.
Ok so here is my arguement, walk with m60 becuase its realistic, good gear is hard to obtain because its realistic? But having the ability to dodge bullets while 15-20 even 50 people firing at you is realisitc? I thought this was a fallout game not the matrix.
So what's in the next update the walk through wall perk? Or how about the aim bot perk? Or how about speed hack perk?