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Author Topic: AC CAP REMOVED?  (Read 14343 times)

Uftak

  • Wicked&Ugly
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Re: AC CAP REMOVED?
« Reply #60 on: June 30, 2012, 06:15:58 pm »

It's a sneak nader, fool. why waste 9 special on luck when its 100% chance to crit with sd.
Pardon me, but it's a misunderstanding.
He probably means that spray and pray is kinda useless for sd nader build.

As you see T-888's build also has 1 luck.
« Last Edit: June 30, 2012, 06:17:40 pm by Uftak »
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Re: AC CAP REMOVED?
« Reply #61 on: June 30, 2012, 06:23:54 pm »

Pardon me, but it's a misunderstanding.
He probably means that spray and pray is kinda useless for sd nader build.

As you see T-888's build also has 1 luck.

spray and pray means sd grenade ignores armour, i'd say that's pretty important.
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Uftak

  • Wicked&Ugly
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Re: AC CAP REMOVED?
« Reply #62 on: June 30, 2012, 06:28:31 pm »

spray and pray means sd grenade ignores armour, i'd say that's pretty important.
I'm afraid that it does not work on splash damage weapons.
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Re: AC CAP REMOVED?
« Reply #63 on: June 30, 2012, 06:37:20 pm »

I'm afraid that it does not work on splash damage weapons.
Since when? you have any proof?
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Uftak

  • Wicked&Ugly
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Re: AC CAP REMOVED?
« Reply #64 on: June 30, 2012, 06:50:34 pm »

Since when? you have any proof?
It has similar mechanics to "fast shot" - it affects on weapons with "target" mode.

Proof you say? Well I found some complaint posts on forum which were about this perk.
It is possible that I'm wrong, so ask Mr. Abe 'bout it, he might has better info than my person.
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Mayck

  • Rotator
  • ...shhhh...
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Re: AC CAP REMOVED?
« Reply #65 on: June 30, 2012, 07:00:22 pm »

Spray and Pray ignores only armor's critical chance modifier. That means if you already have SD(sure crit from behind), there's no use in taking that perk.
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Re: AC CAP REMOVED?
« Reply #66 on: June 30, 2012, 07:15:24 pm »

Spray and Pray ignores only armor's critical chance modifier. That means if you already have SD(sure crit from behind), there's no use in taking that perk.

Great well whoever wrote "crit modifiers" should have used their brain and realized negatives on the crit table would also be considered as "crit modifiers". So it only affects half of the protection given by armour and not even the most important part?
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: AC CAP REMOVED?
« Reply #67 on: June 30, 2012, 08:09:26 pm »

There is a changelog concerning spray & pray, defining what exactly it affects, search it for yourself.

On topic, now we have to wait another several months to have it removed :/
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Re: AC CAP REMOVED?
« Reply #68 on: June 30, 2012, 08:46:11 pm »

I have a question for guys leveling high ac char.

Have you noticed a strange behaviour from critters?

As for me molerats, dogs , mantis ... go away from the encounter.

Or maybe it has nothing to do with AC.
Re: AC CAP REMOVED?
« Reply #69 on: June 30, 2012, 08:58:40 pm »

I have a question for guys leveling high ac char.

Have you noticed a strange behaviour from critters?

As for me molerats, dogs , mantis ... go away from the encounter.

Or maybe it has nothing to do with AC.

It only happens with high ac, I think when a critter has 0 chance to hit it loses sight of the player and flees to exit grid.
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Re: AC CAP REMOVED?
« Reply #70 on: June 30, 2012, 09:52:40 pm »

Have to try that with Enclave patrols.
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avv

  • Offline
Re: AC CAP REMOVED?
« Reply #71 on: July 01, 2012, 06:18:33 pm »

Okay the game sure is messed up now. My bg with 200 gunskill and 7 PE has 16 hitchance from 5 hex to Racoon's char which had 220 AC. Onehex it? It has In Your Face.
In addition to that, npcs flee away from chars that have too big ac.
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Re: AC CAP REMOVED?
« Reply #72 on: July 01, 2012, 06:23:55 pm »

How about you put your hands in fire and see if it's hot?
My bg with 200 gunskill and 7 PE has 16 hitchance from 5 hex to Racoon's char which had 220 AC. Onehex it? It has In Your Face.

Avv, i think you just burnt your hands.
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Re: AC CAP REMOVED?
« Reply #73 on: July 01, 2012, 06:27:46 pm »

220 AC is ridicolous, i can rush even whole gang with this, also jinxed trait helps to annoy peoples even more. didnt checked if unity patrol flee too :D
Re: AC CAP REMOVED?
« Reply #74 on: July 01, 2012, 06:52:32 pm »

yep only 220 ac means you have a shitty hth build. basically it only works for a crit build, and since hth already did shit dmg and got seriously nerfed by the new crit tables you have a guy who can't be hit who can only run around. It's the ultimate ncr idler build. It's fun for pve and for annoying apes and trolls, but ultimately isn't viable for combat since you can't really hurt anyone.
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