fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 06:01:16 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5 6 ... 11

Author Topic: AC CAP REMOVED?  (Read 14527 times)

Re: AC CAP REMOVED?
« Reply #45 on: June 29, 2012, 11:35:36 pm »



Nuka, cigs, buffout, kamikaze (can't see on screen), build already with drugs. Now go out there and fight like real men!

tell me when your bored ...
« Last Edit: June 29, 2012, 11:47:59 pm by T-888 »
Logged
Re: AC CAP REMOVED?
« Reply #46 on: June 29, 2012, 11:55:11 pm »

http://www.nitue.net/#fcp/direct!id=5402

sneak nader build is already op without dodge but heres one with 140 ac
Logged
 

avv

  • Offline
Re: AC CAP REMOVED?
« Reply #47 on: June 30, 2012, 12:26:48 am »

Doesn't need to be even a fighter build. With extremely high ac you can make a generic scout-troll-looter who just screws around with people.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: AC CAP REMOVED?
« Reply #48 on: June 30, 2012, 12:49:01 am »

Doesn't need to be even a fighter build. With extremely high ac you can make a generic scout-troll-looter who just screws around with people.

handsome untouchable merc leader you say?
Logged
 

avv

  • Offline
Re: AC CAP REMOVED?
« Reply #49 on: June 30, 2012, 01:26:43 am »

handsome untouchable merc leader you say?

No but a bluesuit who spams himself in town and gathers intelligence and generally piss the hell out of the opposite team. If you did team-scale pvp you'd know what I mean.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

codave

  • Professional Noob Trainer
  • Offline
Re: AC CAP REMOVED?
« Reply #50 on: June 30, 2012, 02:07:41 am »

About the only valid use I can think of is miner alts that are used in Gecko/Redding mines.
Re: AC CAP REMOVED?
« Reply #51 on: June 30, 2012, 02:25:32 am »

No but a bluesuit who spams himself in town and gathers intelligence and generally piss the hell out of the opposite team. If you did team-scale pvp you'd know what I mean.

 ::) yeah the concept of a scout isn't exactly groundbreaking
Logged
 
Re: AC CAP REMOVED?
« Reply #52 on: June 30, 2012, 08:37:25 am »

How about you restrain yourselves with giving opinions until we see some high AC chars in the game.
Are you even serious?
How about you put your hands in fire and see if it's hot?

Xisingr Will

  • Healing, Healing, and more Healing
    • http://fonline2238.net/forum/
  • Offline
Re: AC CAP REMOVED?
« Reply #53 on: June 30, 2012, 08:45:22 am »

Well the team would just need a few plasma grenades to ~ throw at the high ac characters.....problem solved.
Logged
I am a Medic NonCombat Carebear APK Gorgon, get over it.

avv

  • Offline
Re: AC CAP REMOVED?
« Reply #54 on: June 30, 2012, 09:24:15 am »

Well the team would just need a few plasma grenades to ~ throw at the high ac characters.....problem solved.

This sounds like a typical comment from a player who doesn't know how things work in practice. Why don't you test this method first to see if it works before stating anything near like "Problem solved". Nothing is solved.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

JovankaB

  • Guest
Re: AC CAP REMOVED?
« Reply #55 on: June 30, 2012, 09:26:50 am »

Scouting - so what, you can use sneaker anyway, and you don't have to run around all the time when doing it.
Logged

avv

  • Offline
Re: AC CAP REMOVED?
« Reply #56 on: June 30, 2012, 10:07:39 am »

Scouting - so what, you can use sneaker anyway, and you don't have to run around all the time when doing it.

Scouting is actually all about running around. Besides, high ac + sneak is possible.
The core point here is that builds that can operate in complete blues and cause trouble to geared players who risk their equipment bring no valuable content to this game.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: AC CAP REMOVED?
« Reply #57 on: June 30, 2012, 11:59:22 am »

time for some ninja action

300 sneak 170 Melle 300 AC chars HERE I FOKIN COME
Logged
Re: AC CAP REMOVED?
« Reply #58 on: June 30, 2012, 12:42:55 pm »

http://www.nitue.net/#fcp/direct!id=5402

sneak nader build is already op without dodge but heres one with 140 ac
ST 6, crit. chance 1% with spray and pray wtf... if you really wanna make a proper troll, make a good one (T-888's build for example).
Logged
Re: AC CAP REMOVED?
« Reply #59 on: June 30, 2012, 05:51:02 pm »

ST 6, crit. chance 1% with spray and pray wtf... if you really wanna make a proper troll, make a good one (T-888's build for example).

It's a sneak nader, fool. why waste 9 special on luck when its 100% chance to crit with sd.
Logged
 
Pages: 1 2 3 [4] 5 6 ... 11
 

Page created in 0.137 seconds with 25 queries.