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Author Topic: Hotel rooms security :(  (Read 4740 times)

Re: Hotel rooms security :(
« Reply #15 on: March 13, 2010, 01:23:08 pm »

To be honest. If players don't close their hotel room doors, it's their own fault.

So then presuming hotel room is closed and locker is locked are players suposed to be able to lockpick it or not?
Cause the GM that responded yesterday said they were and its working as intended its not a bug !
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Bartosz

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Re: Hotel rooms security :(
« Reply #16 on: March 15, 2010, 12:00:58 pm »

Due to changes in the items storage system there, the doors/containers were lockpickable, but items were safe (unless someone left it opened, because before they auto-close the items were vulnerable).

Upcoming fix will disable lockpick there, because it's currently not feasible (again, due to that storage method).
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Wipe

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Re: Hotel rooms security :(
« Reply #17 on: March 15, 2010, 12:06:56 pm »

(...) Upcoming fix will disable lockpick there (...)

So... any other ideas for lockpick? Or we just throw that skill where sneak and gambling already are?
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Bartosz

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Re: Hotel rooms security :(
« Reply #18 on: March 15, 2010, 01:18:58 pm »

So... any other ideas for lockpick? Or we just throw that skill where sneak and gambling already are?

Nah, it will be only disabled temporarily to avoid such confusion like now. In fact, rooms are good opportunity for lockpicking, as it may work by not letting you to fetch all items when you lockpick container. So that thieves won't render it useless (it can't be less useful than tents for now, cause you pay for it. And tents are still 100% secure).
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Solar

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Re: Hotel rooms security :(
« Reply #19 on: March 15, 2010, 01:21:41 pm »

Allow stuff to be stolen from a hotel room and they are 100% useless, even if they were free
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Re: Hotel rooms security :(
« Reply #20 on: March 15, 2010, 02:54:47 pm »

Allow stuff to be stolen from a hotel room and they are 100% useless, even if they were free

Unless you could booby trap the door tactics style.
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Lexx

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Re: Hotel rooms security :(
« Reply #21 on: March 15, 2010, 04:25:52 pm »

Then one tries to break in, asplodes, respawns, comes back and wins, because the trap is asplodet already.
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vedaras

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Re: Hotel rooms security :(
« Reply #22 on: March 15, 2010, 04:56:45 pm »

Then one tries to break in, asplodes, respawns, comes back and wins, because the trap is asplodet already.

mercs in hotel room :> Its Hotel administrators responsibility to prevent his hotel from criminals, so he could place mercs that shoot when others try to lock pick or something :>

Drakonis

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Re: Hotel rooms security :(
« Reply #23 on: March 15, 2010, 05:15:04 pm »

if locker is open, and i want to look in, i will first close the locker and then is locker locked and i cant get in..

Actually if a locker is allready opened all you need is to use steal on it.
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Bartosz

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Re: Hotel rooms security :(
« Reply #24 on: March 15, 2010, 11:42:01 pm »

mercs in hotel room :> Its Hotel administrators responsibility to prevent his hotel from criminals, so he could place mercs that shoot when others try to lock pick or something :>

This is when things go messy, and every sane dev thinks 'screw that, let's just make it non-lockpickable' ;)
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vedaras

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Re: Hotel rooms security :(
« Reply #25 on: March 15, 2010, 11:50:52 pm »

it sounds like a solution :D

Solar

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Re: Hotel rooms security :(
« Reply #26 on: March 16, 2010, 01:31:38 pm »

Also, Hotel rooms are meant to be a nice easy, cheap option. Then forcing every newb who wants to keep their sledgehammer safe to buy mercs to guard it also defeats the point totally. (especially as gangs can just tour the hotel rooms and take out an individuals mercs easily)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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