Other > Suggestions
Reminder of what actually needs fixing
JovankaB:
I think critical bursts happen too often. I'm OK with randomness, this is no Quake,
but there is a bit of a problem here. Critical bursters can stimpak themselves and stay
alive this way until they get the "lucky" kill burst (20-25% doesn't require much luck).
If there was no super stimpaks maybe it would be different but it's not the case.
If I'm wrong about this feel free to enlighten me, because I just idle in NCR :)
Nice_Boat:
--- Quote from: T-888 on June 25, 2012, 02:29:27 pm ---So basically what you are saying, if you loose with a crit burster, you will rely on flat odds that next time you will splatter someone with one hit, even though it's a low chance, statistically you wll kill someone sooner or later. That's comparable to gambling in Poker, and that's trully mindless lottery. Anyway can't compare apples with oranges, can't compare 2238 with poker.
--- End quote ---
What's wrong with that? You either do steady, predictable medium to high damage or you do low damage with the odds of occasional very high damage. It's not mindless if you factor in movement, teamplay and tactics. And yeah, laws of probability actually work the same on 2238, in poker and everywhere else. Besides, the only reason people are bitching about critbursters is because they're used to the same old "can't beat our hp/dps ratio" bumrush with neither will nor skill to adapt to something new and this sort of build simply rapes that in certain circumstances.
--- Quote from: T-888 on June 25, 2012, 02:29:27 pm ---I just got one-shot GG'ed, i guess i need to adapt to that, next time i hope i will not get smashed with one hit.
--- End quote ---
Yeah, exactly, you need to adapt. Or you could just whine until the confused devs simplify the game even more.
Also, I'm laughing hard at avv, Sarakin etc. cause I'm pretty sure I had one of the first 100% dedicated critbursters in this session and unlike some people here I actually did the math so I know, for example, that fighting against a standard BRD burster with a critburster 1 on 1 is probably not the best idea. But yeah, I don't play anymore because the server is more or less empty and I have better things to do than waiting for action a few hours per day so feel free to axe another thing making PvP more complicated and entertaining. Here's an idea, why don't you babies make every weapon do the same, preferably low amount of damage and give every build a fixed amount of HP. When you're done with that, just disable sneak and voila - you have a perfectly balanced and perfectly boring game.
Besides, there's absolutely no point to any balance related threads unless the devs specifically state in descriptive terms what level of lethality PvP weapons should have. Because if it's supposed to be something like "a 150% AP attack is supposed to kill you 9 out of 10 times" than it's not critbursters who need a nerf, it's normal bursters who need a buff. Without making any design decisions of this sort you're not going to improve anything, you're just going to shuffle the deck with another build proving to be "OP" later on and more whine to follow, but then again I guess this is just how this server rolls.
Roachor:
So a guy tried to crit burst me, got a low roll and only did like 80 dmg, i punched him in the eyes for over 200 and killed him. Luck works both ways guys.
T-888:
--- Quote from: Nice_Boat on June 25, 2012, 04:54:00 pm ---What's wrong with that? You either do steady, predictable medium to high damage or you do low damage with the odds of occasional very high damage.
--- End quote ---
" very high damage " that almost always exceeds maximum possible health, not to mention bypasses. If you have any sense of balance, you'd understand that the critical hits are dealing too much damage with the appropriate build, compared to the possibilities of protection, bad game mechanic. Nerfing their damage, buffing perks that provide protection etc. etc., chance to hit is alright, damage is not and insta-kills are even worse, because of the damage. I don't mind critical being powerful, a viable option to play one, but if you don't realize that they aren't balanced in the current state, tell me something more about Poker.
--- Quote from: Nice_Boat on June 25, 2012, 04:54:00 pm ---Yeah, exactly, you need to adapt.
--- End quote ---
Make the same build, that's your idea of adapting? I haven't heard anything so ridiculous for a good while, you were talking about starcraft some time ago, now about poker. The fuck what?
Johnnybravo:
--- Quote from: Nice_Boat on June 25, 2012, 12:04:02 pm ---"waaah, waaaaaah, I want a simpler, more predictable game"
--- End quote ---
And you'd prefer simple, unpredictable game over complex, but predictable game?
--- Quote ---It's not mindless if you factor in movement, teamplay and tactics.
--- End quote ---
And those could matter even more, reducing the effect of randomness. Changing BG dudes to sometimes gib other BG dudes does not add anything amazing to the game. But it is not really problem in that context.
What is really however happening is the more of this being added to the game results in steadily less playable solo part. You might have exciting moment in some battle, and then you have mindless random grind of equipment or leveling that suffers even more with addition of any new random element.
It feels like playing X-Com with just one soldier.... Unless you play with lotsa friends.
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