Other > General Game Discussion
2238 vs. TLA
Hertz:
--- Quote from: Krej on March 15, 2010, 01:41:03 pm ---well, waiting around for timeouts certainly isnt for me, I think it was much more enjoyable when you could farm the same caravan over and over again for easy stuff, then you could level quickly because experiance on critters didnt decay and mobs didn't get some magical movement speed to make it "balanced".. It wasn't so tedious. The whole crafting scene would also be more enjoyable if there were no cooldowns and gathering could be done by slaves automatically or removed gathering timeout / really low cooldown..
Then people say wasteland would overflow with items etc but thats alot better than how it is now I think.. we still get the stuff we want but its a pain getting there, and its boring.. feels like a job instead of a game.
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high five.Timers have people slaving away, spending days to craft shit that goes faster than you can blink.Its stupid (I'm jus saying).We want to play the game,not "WASTING" time with timeouts. please stop talking about balance. It aint there and it aint gonna ever be there.
Odyniec:
About similar characters and tactic. At the moment there are two types of fighters. Bigguners and snipers. Why not make more "classes"?
Demolition expert with mines and remotely detonating explosive, would be very effective in battles and forced players to use tactics.
Same with sneaking silent killer. It would be necessary to improve sneaking and silent death perk. Like i wrote in other topic sneaking might be possible only for chars with proper equipment - weapon not bigger then 10mm pistol or knife and armor not heavier then combat leather. With other equip player could not turn sneaking mode on.
Maybe some improvement might be added to "doctor class". (buffs? :P)
Or maybe science + repair skill might be used to create small and weak robots, that could be used as scouts (this might be hard to implement) suicidal bombers (dealing only small damages) and cannon fodder.
Leader class. To use mercenaries u need Skills (speech, outdoorsman + CH much bigger then now).
Those would might make fighting depend more on tactic then just numbers. Even small, good organized group would be able to take over city from big alliance. :)
Ill create new topic in "sugestions".
UbiValkin:
--- Quote from: Odyniec on March 16, 2010, 06:38:54 pm ---Demolition expert with mines and remotely detonating explosive, would be very effective in battles and forced players to use tactics.
Or maybe science + repair skill might be used to create small and weak robots, that could be used as scouts (this might be hard to implement) suicidal bombers (dealing only small damages) and cannon fodder.
--- End quote ---
Oh yeah! Beware NCR!
Bluesuiter: "Oh, atlast! I'm at NCR! Guarded city! Wtf? Robot-suicider?? AAaah! *running to centre* Wtf?? Mines? Ahhhhhh!"
About leader I suggested too. With low "Speech" skill penalty to your party members(not leader), with high speech bonus to sequence, APs, skills or whatever to members(not leader), but I don't think someone bothered about it.
Odyniec:
--- Quote from: UbiValkin on March 16, 2010, 06:56:01 pm ---Bluesuiter: "Oh, atlast! I'm at NCR! Guarded city! Wtf? Robot-suicider?? AAaah! *running to centre* Wtf?? Mines? Ahhhhhh!"
--- End quote ---
And that's a problem. Theres always dicks that will be killing blue suits for fun. But if we would be able to find a way... Mayby (i dont know if its possible) guards would be disarming mines and shooting every robot? Ifd you have your robots, then live them in tents.
http://fodev.net/forum/index.php?topic=2521.0
Hertz:
--- Quote from: Kinkin on March 16, 2010, 09:18:21 am ---Real gaming for me is interaction.
How i play the game right now??
When i craft(more than half of the time when i am connected) it is simple :
Using hammer on minerals, watching craps on youtube for 5 minutes, then use hammer again, watching crap on youtube, etc.. So as you can see it is not really playing... it's loosen time. But i love this game so keep mining :)
This is how is crafting right now, it could be really better, but i can't imagine staying in front the game without go out of it for the amazing cooldown.
And yeah, farming caravan or other mobs was a good substitution to long crafting cooldown, but the same happen with encounters, it's too regulated.
Like somebody said, we didn't say TLA rox, we are playin 2238 because we think it is better, but things have to change on many game aspect to make it enjoyable : my example about crafting is really good ; what am i doing : playing the game or watching craps on youtube ?
After craft, what to do (if you play the game alone) ? Being shot! because people are too bored about hours spend on mining, and want blood !
Sorry about the tone, i play fonline since obt2, many improvement in 2 years, but so many withdrawal (and i don't talk about items, just about way of gaming) : one year ago i was in cbt and i was spending my time on one hour like that : 90% of the time on the game, 10% chatting on irc #fonline ; now i spend 30% in the game, the remaining time is surfing on the web, look people fllooding the irc, etc.
I don't want this post to be a trial, i love and i keep testing the game, because it is still beta-test ; but my impression is that the game lost his fun at every game mechanics you introduce or delete... Sorry about my opinion, but it makes a long time ago that i want to say it.. Let's test it after the wipe, hope fun will be back.
(to synthetise : fun is playing the game, not watching craps on youtube, but right now we don't have many choices)
Edit : i read the solar answer, i really hope crafting will become less passive, and less boring :)
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yea this game is life draining to play lol,its hard to quit though cause it used to be so fun.
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