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Poll

Weapon Serial Numbers ; DOWANT1111, or do not want :

I want the simpler version of it.
- 3 (16.7%)
I want the more complex version of it.
- 3 (16.7%)
I don't like it, but maybe it would be a good thing with some changes.
- 3 (16.7%)
I don't want it.
- 9 (50%)

Total Members Voted: 18


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Author Topic: Weapon Serial Number  (Read 3775 times)

Serbian

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Weapon Serial Number
« on: June 19, 2012, 10:13:18 am »

Following my return to Faggot Onto it : 2238 buttwhips FOnline : 2238, i couldn't help but be the canary of a dieing gold mine, and post a suggestion whose chance to emerge by the next wipe is that of me developing my own multiplayer Fallout spinoff and calling it "Modern Future Nuclear Advanced Senior Metal Warfare People Man Gear Of Dogs War 78 : Wheels Of Theft Evil Syndicate Mario Wars", anyways here it is :

Unlike many other games, weapons in FOnline have a small history to them. Countless are real-life war stories of weapons crossing from one side of the war, to another.
(I guess all of you guys know i got tired of RP and it's likes, but luckily this has nothing to do with it.)

Say that SMG you found lying on some random bombers' gibs, it has obviously been repaired earlier, it has been used time after time, and it is now in your hands, you are continuing to write it's life. It is merely completing it's circle of life and war, going from one side to another. In the midst of you randomly bursting bluesuits, due to a chemical imbalance in your brain and a rare allignment of the stars, you may just wonder to whom this weapon belonged to.

Here is where my idea kicks in : serial numbers for weapons.
Keys and thus cars already have them, and the system is working great so far!

This system could have a far more simple solution, where serial numbers start from 0 to INFINITY AND BEYOOOOND, or a bit more complicated one that would require further delving into the games' guts, where each weapon has a certain "starting production" serial, let's say from 14300 to just about the latest number of that weapon that a player found. Weapon serials could be generated dynamicaly, as once you pick up a completely new, never before used weapon, the server checks the latest serial number of that weapons' type and increases it by one.

So, if the newest minigun on the server had a 13376969 serial on it, the next one you build would be 13376970. . A serial number could be erased from a weapon with the use of a flint, and a small, maximum four-letter word could be scratched into it's place.

Weapons could have special editions, with small textual messages that describe them as such ("You can see the words "RandomwepCo. 100th Anniversary Special" engraved in gold.)

...and here is where the flaws come in : firstly, FOnline revolves around two things : skin giveaways and guns, with the second one being more dominant.

There would be (veeery rough estimate) thousands of guns of the same type in the hands of players at one time, though then again, as i already stated, weapons get they're serial number only once they are picked up by a real player and not an NPC for the first time after which the server makes' it's serial number by increasing the one before it by 1.

Even though the four-letter limitation and a textual description could differentiate a scratched-in word from a serial number, there are always retards special people who get scammed by they're own fault, and then go on a bitching crusade ranging from the Players' Republic to the Admin Empire.

We also have the fact that this is the "lowest" season so far, but with the 3D system hopefully in place post-wipe and a few nifty changes, the game could be back to it's non-two-digit-playercount days.

Then again, if it isn't, we are fucked, and so are all of the suggestion, including mine.



-Thanks for having the patience to review this hackjob of mine, and i hope seeing you in-game soon, luckily not with you holding a 10mm SMG and running towards me ;)
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JovankaB

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Re: Weapon Serial Number
« Reply #1 on: June 19, 2012, 10:24:25 am »

Technically speaking, non-stackable weapons have serial numbers already (item IDs).
Players just don't see them :)
« Last Edit: June 19, 2012, 10:27:57 am by JovankaB »
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Re: Weapon Serial Number
« Reply #2 on: June 19, 2012, 10:25:56 am »

I miss "I don't get it." in the poll, because I don't get it. ^^
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Serbian

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Re: Weapon Serial Number
« Reply #3 on: June 19, 2012, 10:29:48 am »

I know about that Jovanka (item ID's and all), since i have a bit of experience on Fallout 2 modding as well. Still, thanks for mentioning it.

Basicly, multiple items can have the same "screen" name, but they cannot share the same item ID. Many people in the world can look alike, but they cannot be identical.

Even more simplified, it's like a goddamn ID card in real life. It tells you that this item is this item and that it has it's own, unique ID.


Thanks for the speedy response and i will be sure to add that extra option to the poll.
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Spotty

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Re: Weapon Serial Number
« Reply #4 on: June 19, 2012, 11:52:42 am »

Just a basic serial number sounds boring. Perhaps the lower numbers could become collectable. People would brag about having an avenger with the serial number 1.

Why not add a twist to it? Instead of serial number the crafters name could be added and a number afterwards? For example Spotty crafts a mauser and it gets the serial Spotty1. (Spotty2, Spotty3, etc etc) That way when someone PK's me they could put it in their tent and keep it as a trophy. It could add some flavor(?) to game, but would most likely be completely useless for gameplay really.
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Serbian

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Re: Weapon Serial Number
« Reply #5 on: June 19, 2012, 01:14:03 pm »

Even the idea of crafted weapons having serial numbers is complete bullshit, but then again this is Fallout, where 16-year old cult followers use 200 year old miniguns to wipe out armies of infertile grandpa mutants :)

-I agree with you Spotty, and just as i mentioned in my post, weapons with lower serial numbers would add some flavor, as well as "special edition" ones, where they could either have some special text written on them, or if the devs are not feeling lazy, proper "special" skins (golden desert eagles...)

Also, i believe the ideal solution for crafted weapons should be expanding the text limit on what you can write on your gun to 16 letters and four numbers (to of course, limit serial scamming), so that once you kill some random maggot in the wasteland and decide to read the description of his weapon, you would get this, beside the acctual description of the weapon : Unfortunately, the serial number of this weapon has been scratched out. There is some text etched into the weapon, it reads "AK-112, Guncraft Union, 5k"

From that, you could suspect that the weapon is an AK-112, made by the GC Union clan, and that it's base price is 5k.


-On a side note, i have a lot of OOOOOLD ideas, the serial thing being one of them, and even though it's not so Fallout-ish, more advanced weapons could have RFID chips, though the lightmotive of Fallout is that we never acctualy gone any further from vacuum tubes and that the future is more like a rerun of the 1950's. The chip could only be read from terminals, but would hold far more data than normal serials. Plus, it couldn't be scratched out.

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Re: Weapon Serial Number
« Reply #6 on: June 19, 2012, 02:11:51 pm »

ok but WHY?

you failed to tell what is a purpose of this suggestion?

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Serbian

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Re: Weapon Serial Number
« Reply #7 on: June 19, 2012, 02:50:53 pm »

I acctualy did mention the purpose multiple times, but due to the messiness of my text, it may not be so obvious.
The purpose is simple. Weapons need to be recognized, remembered. When they are all the same with just a small difference in condition, that's impossible. But when you add something as simple as a serial number system, they all get faces. They become unique.
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LagMaster

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Re: Weapon Serial Number
« Reply #8 on: June 20, 2012, 08:18:15 am »

when do guns need IDs?
is not like in RL where we need ID for our guns so they can't be stolen
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Spotty

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Re: Weapon Serial Number
« Reply #9 on: June 20, 2012, 09:19:48 am »

when do guns need IDs?
is not like in RL where we need ID for our guns so they can't be stolen

Its for added flavor.
- collect the lowest serials
- try to be the first to craft a weapon of its kind
- name your bazooka Fat Bertha and when you shoot a rocket you yell "Enjoy Fat Berthas kisses mofo!"

It wouldnt have any real impact on gameplay (people might spend caps to get lowest serials).
If you didnt want to bother with it, you wouldnt even know its there.
Its all about flavor.

EDIT; phone erased half my post.
« Last Edit: June 20, 2012, 09:26:23 am by Spotty »
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Serbian

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Re: Weapon Serial Number
« Reply #10 on: June 20, 2012, 10:25:24 am »

Spotty pretty much summed up the whole thing there.

-Also, i see that almost 30% of the poll voters would like the idea, but modified? I hate to be a bugger, but could you tell me in what way? Seriously, i am interested in your opinion.
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Wipe

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Re: Weapon Serial Number
« Reply #11 on: June 20, 2012, 04:20:29 pm »

Crafting and serial numbers? Seriously? :)
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Re: Weapon Serial Number
« Reply #12 on: June 20, 2012, 05:58:33 pm »

and we can have a government office in ncr where you stand in line for five hours and are told by a surly black woman that we have the wrong colour forms for gun registration and have to go stand in another line and come back.
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S.T.A.L.K.E.R

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Re: Weapon Serial Number
« Reply #13 on: June 23, 2012, 04:41:17 pm »

This is pointless since you can science weapons
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Back In-Game :D

Serbian

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Re: Weapon Serial Number
« Reply #14 on: July 04, 2012, 10:29:05 am »

I gotta agree with Wipe that crafted weps with serial numbers are a bit bullshit, but as i stated multiple times, this is Fallout, fun over realism. I see no problem with sciencing weapons, nothing restrains you from shitting all over the Mona Lisa, doesn't it, so why should something restrain you from destroying relics?
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