i think this was suggested in some random posts but whatever, it was never talked about thoroughly
1. i know this proposition is close to crazy
2. i know it has 10^-10 percentile chance of implementation
so spare yourself
what it could do is remove alting , people would actually specialize in what they do most, and interact
still it wouldnt eliminate lvl1 troll alts lvl1 tent alts and tc fastrelog combat alts (thats pretty impossible due to game mechanics)
proposition is to not gain skill points per level but instead skill increases when you use it, like in morrowind series.
if you shoot small guns alot it increases fast, if you craft alot your crafting skill inreases, you doctor(others) alot -doctor increases, travel on wm alot- outdoorsman, and so on and so on, also if you haul heavy stuff alot your carry weight increases - yes i would disconnect cw from strength, its not logical but would improve gamplay by reducig alting.
that way everyone is naturally best in what he likes the most , no need to create alt becouse you can as well do it with your main character. and someone who do something alot more can be usefull to you.
maybe every skill decreases (sloooooowly) with time if you dont use it, like IRL you forget. probably this way you couldnt be best at everything at the end game - only in what you actually do , and it decreases even when offline for up to 24 hours( or a week?) since last logout
maybe uncap skills so they can increase over 300% but o'course slower
also eliminate tag skills to further reduce alting.
eliminate 3 ch requirement for trading
maybe implement many ways of evolving character. in exaple: you mine alot - you start to gather more resources from one deposit(maybe new skill intead of gambilng - mining) or maybe increase of cw due to carry heavy ores is enough?
effect: you buy stuff from crafter becouse you dont spent enough time crafting youself(remember skill decrase if you dont use it), you ask doctor to heal because you dont heal often enough, you ask taxi for travel becouse you dont travel alot, you buy stuff from thief becouse hes better at stealing, noobs buy cheap damaged stuff from fighters becouse they can farm encounters. and so on. i really think it would work close to that.
now there is a question what to do with intelligence? another dump stat? no. increase skill gain rate? NO- it would encourage high int alts, maybe then perks gain rate? like: 1-3 int = perk every 5 levels, 4-6 every 4 lvls , 7-9 every 3 lvls ,10 - every 2 lvls.
but that way it could become too important. i dont know maybe you will come up with a solution
afterall its just wishfull thinking but if you want to join the fun then comment vote try to improve
or troll,whine,destroy
haters gona hate