Other > Suggestions
Items deteriorating over time.
Surf:
Heh, yeah. I always had a good time with my equipment in JA2. :D
Thanks for the good memories.
UbiValkin:
The only bad thing in this thread is crying of players, who are afraid. Really, when I crafted alot sniper rifles, what I do with it? Of couse it laying in my tent... it was so boring, so I equiped metal armor and sniper rifle and then started to shoot at guards in town, and do other stupid things, because I don't know why do I need so many rifles. Also I got alot assault rifles, but I just disassembled it all for metal parts and junk for faster crafting sniper rifles, which I wasted/gave later.
I don't find good:
- "Ehh, I have 100 miniguns laying in my base, and you?"
- "Damn, I don't have room for my combat armors, they are laying everywhere, and I don't know why."
- "Oh, post-nuclear world is so harsh, we're so poor!"
- "Yeah, children in towns are starving, but I have only 50 bazookas, 535 sniper rifles, 50k .223 ammo, 300 laser rifles, and nothing to give to poor children!"
- "Nuclear war is cool! We have more equipment, than before! I want second nuclear war, so we'll have more guns laying everywhere, it'll be cool!"
- "But what will you do with equipment?"
- "Hmm, make screenshots and show everyone how much guns I have?"
- "Yeah, exactly! That's good, that "Items deteriorating over time" suggestion by blahblah was rejected, 'cause of crying children, who want to have alot equipment laying everywhere!"
- "Ok, good luck, I going to make more miniguns for.. errr... don't konw, nevermind."
Sius:
Real problem is abundance of items. Why don't you come up with something what would replace bad system with good one instead of focusing on how to reduce already bad feature with even worse solution?
Or do you think we should be playing in wasteland with tons of items that decay over time? I would prefer lack of items and especially ammo but with stability in their condition.
blahblah:
--- Quote from: Sius on March 14, 2010, 11:59:56 am ---Real problem is abundance of items. Why don't you come up with something what would replace bad system with good one instead of focusing on how to reduce already bad feature with even worse solution?
Or do you think we should be playing in wasteland with tons of items that decay over time? I would prefer lack of items and especially ammo but with stability in their condition.
--- End quote ---
You are right. The real problem is items are too easy to get, but how can you balance that?
There are two sides of FOnline. One is gangs of people grinding 24/7 and doing whatever they can to be better than other gang. The second is single players or tiny gangs which can't even enter a northern city without dying in one second.
So if you make items take more time to craft - gangs will still have plenty, but single players will have even less.
If you make looking for items more time consuming - gangs have a lot of time and a lot of people, single players are alone and have less time.
Maybe make getting items require looking in caves and fighting tough monsters? - then single players won't get any, and large gangs will find a way to suicide-kill anything.
Balancing games is hard. Especially when losing everything is very easy, gaining new items shouldn't be hard. But then the human mentality kicks in saying, "I can lose it fast, so I better stockpile."
Sius:
No cooldowns! Whole crafting system is based on cooldowns. You don't need to put a lot of effort in order to get materials its just job for patient people. I've already posted my suggestion about that in other thread http://fodev.net/forum/index.php?topic=2464.0 .
Imho system of "search -> reward" is better than "click -> wait" and I think with that system it would be easier to limit item numbers. But essentially its not only about crafting, its about whole game and its mechanics starting with item cycle get-use-die-loose and ending with item balance and there are many changes that would have to take place in order to actually reduce item numbers in wasteland and change it from tons to few and make hi-tech stuff truly unique. One change would not solve that over night no matter how radical or in this case (item deteriorate over time) silly it is.
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