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Author Topic: New items from Fallout mods.  (Read 1757 times)

New items from Fallout mods.
« on: June 05, 2012, 01:05:40 pm »

Gas Mask:

+30% (or whatever) poison/rad resistance when equipped as mask, no dmg protection.


Marijuana:

-2 perception
-1 agility
+3 charisma


Fish:

Can be cooked and eaten, healing almost as good as a stimpack (maybe some way to fish them?)


Wine:

+1 CH
-1 PE


Watch:

Tells you the time when you use it.


Cosmetics case:

+1 CH for female characters.


Pop rocks:

Small chance of blowing yourself up if you eat it with nuka.


Dog Food:

Heals any dog to max health (craft idea: 3 jerky).


Mirrored Shades:

-Gives you 1CH when equipped as a mask, no dmg protection.


Oil Can:

-Fixes car in 2%-5%.


Most of these are from mods but I'm sure there's some way to add them easly.
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boatshift

  • Evil birdman watches you sleep
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Re: New items from Fallout mods.
« Reply #1 on: June 05, 2012, 01:36:58 pm »

oh yer weed i like it lol
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S.T.A.L.K.E.R

  • Some random guy
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Re: New items from Fallout mods.
« Reply #2 on: June 05, 2012, 02:36:34 pm »

I like the gas mask one :)
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boatshift

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Re: New items from Fallout mods.
« Reply #3 on: June 05, 2012, 02:41:35 pm »

be cool too be able too fish :o
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Wipe

  • Rotator
  • Random is god
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Re: New items from Fallout mods.
« Reply #4 on: June 05, 2012, 03:42:16 pm »

Mirrored Shades:
-Gives you 1CH when equipped as a mask, no dmg protection.

Oh, this one already works that way since last wipe, even if there was no chance for players to see that (item isn't placed anywhere in quests/encounters).
« Last Edit: June 05, 2012, 03:44:13 pm by Wipe »
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Perteks

  • It's made of vague and to do lists!
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Re: New items from Fallout mods.
« Reply #5 on: June 05, 2012, 03:59:29 pm »

Then is equally to not work :)
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Re: New items from Fallout mods.
« Reply #6 on: June 05, 2012, 05:30:48 pm »

Oh, this one already works that way since last wipe, even if there was no chance for players to see that (item isn't placed anywhere in quests/encounters).

Then it seems the shades were...





...Mirrored away.
« Last Edit: June 05, 2012, 09:27:53 pm by Brujah »
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JovankaB

  • Guest
Re: New items from Fallout mods.
« Reply #7 on: June 05, 2012, 07:04:47 pm »

Then is equally to not work :)

See, this captures the essence of a difference between developer perspective and player perspective :)
« Last Edit: June 05, 2012, 07:10:24 pm by JovankaB »
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DeputyDope

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Re: New items from Fallout mods.
« Reply #8 on: June 05, 2012, 07:10:47 pm »

Them it seems the shades were...





...Mirrored away.

YEAAAAAAAHHHHH!!!
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Re: New items from Fallout mods.
« Reply #9 on: June 05, 2012, 07:29:34 pm »

You critically missed and hurt your eyes for 1 HP and knocked yourself down.
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boatshift

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Re: New items from Fallout mods.
« Reply #10 on: June 05, 2012, 07:29:59 pm »

lol
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Perteks

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Re: New items from Fallout mods.
« Reply #11 on: June 05, 2012, 08:50:12 pm »

See, this captures the essence of a difference between developer perspective and player perspective :)
Whats the difrence when results is same :)
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ronon dex

  • Sateda my planet was destroyed.
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Re: New items from Fallout mods.
« Reply #12 on: June 05, 2012, 11:21:39 pm »

Gas Mask:

+30% (or whatever) poison/rad resistance when equipped as mask, no dmg protection.


Marijuana:

-2 perception
-1 agility
+3 charisma


Fish:

Can be cooked and eaten, healing almost as good as a stimpack (maybe some way to fish them?)


Wine:

+1 CH
-1 PE


Watch:

Tells you the time when you use it.


Cosmetics case:

+1 CH for female characters.


Pop rocks:

Small chance of blowing yourself up if you eat it with nuka.


Dog Food:

Heals any dog to max health (craft idea: 3 jerky).


Mirrored Shades:

-Gives you 1CH when equipped as a mask, no dmg protection.


Oil Can:

-Fixes car in 2%-5%.


Most of these are from mods but I'm sure there's some way to add them easly.
I like that. it's a good idea.
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Sorry, my english is bad.
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