I want the Hub to have some conflicts in the town but it won't be based on any big scale military
similar to what you see on northern towns, at least not on everyday basis. The most obvious
conflict will be police vs underground - anyone can try to break into properties of the citizens
but it won't be as easy because of real possibility of getting jailed. There will be a lot of places
to break in, buildings in hands of GMs will have some items spawned. People in the underground
would also get jobs from "crime boss" - unknown town figure controlled by the GM. The jobs
could be to assassinate someone, steal some object, guard some illegal trade etc. (but victims
would be chars controlled by GM, unless some player wanted to play such role). Of course people
in police would have opposite objectives besides normal duties like protecting citizens.
Protection from NPCs would be removed to absolute minimum. NPC guards will probably be replaced
with armed citizen NPCs and opportunity to get Hub citizenship for lawful people who visit the town
often, run some project in town etc.
The Hub RPG will probably (if devs will agree to put the necessary script on server) take place in
a copy of the town spawned on top of the original one. If you enter the copy you will get automatically
teleported to the original (non-rp) town, unless you opted-in. To opt-in you will have to talk to an NPC
in the non-rp Hub. You will be able to opt-out from the project anytime by talking to similar NPC
in the rp Hub. To opt-in you would need at least level 5.