I want the Hub to have some conflicts in the town but it won't be based on any big scale militarysimilar to what you see on northern towns, at least not on everyday basis. The most obviousconflict will be police vs underground - anyone can try to break into properties of the citizensbut it won't be as easy because of real possibility of getting jailed. There will be a lot of placesto break in, buildings in hands of GMs will have some items spawned. People in the undergroundwould also get jobs from "crime boss" - unknown town figure controlled by the GM. The jobscould be to assassinate someone, steal some object, guard some illegal trade etc. (but victimswould be chars controlled by GM, unless some player wanted to play such role). Of course peoplein police would have opposite objectives besides normal duties like protecting citizens.Protection from NPCs would be removed to absolute minimum. NPC guards will probably be replacedwith armed citizen NPCs and opportunity to get Hub citizenship for lawful people who visit the townoften, run some project in town etc.The Hub RPG will probably (if devs will agree to put the necessary script on server) take place ina copy of the town spawned on top of the original one. If you enter the copy you will get automaticallyteleported to the original (non-rp) town, unless you opted-in. To opt-in you will have to talk to an NPCin the non-rp Hub. You will be able to opt-out from the project anytime by talking to similar NPCin the rp Hub. To opt-in you would need at least level 5.
uhm hope you dont mind me saying; better be carfull that your idea doesn't get out of hand in the dev department...well if you can arrange it im all for. but the devs seem so inactieve recently or maybe thats wrong?
It's not like devs aren't available at all, although for players it may seem a bit like that.The script and dialogs for letting people in wouldn't require much of their attention,I can make it all by myself and I still have plenty of time to test it with SDK and harassthem to put it on 2238 Without blocking 1-4 level chars it would be constant trollfest.Idea with double Hub and opting-in is probably the best, so I hope devs would agree.But it's not important in the moment, because project is still in relatively early concept.
In the project I would like to put ghouls in town and they would have equal rights. I don'tknow why there is no ghouls in Hub in 2238. Fallout canon ending says "With your assistance,Old Harold brings the ghoul population of the Hub into equality with the humans. The twosides work together, and the Hub prospers.". Considering their longevity they might quiteinfluential citizens. Maybe that's why they aren't visible I don't like idea of Supermutants wandering around there though.
I wanted to say, while I have quit for the time being, I'll be back in force when (or if) this is implemented.
i suggest to add for that second hub own money value - money like in fo2, which can be obtained in flc for bottle caps or gold nugget
its 2245 the drought of F2 has been long gone,I think..