Author Topic: 3d models development  (Read 611722 times)

Re: 3d models development
« Reply #240 on: September 01, 2010, 02:36:09 pm »
 ;D
« Last Edit: September 01, 2010, 03:09:14 pm by Eniac »

Re: 3d models development
« Reply #241 on: September 04, 2010, 02:28:42 pm »
I'll probably go back to 3d modelling and texturing (want to try with handpainting as I saw incredible results in some people works) but first of all I'm going to increase my imagination + software skill in doing high-poly models.

If someone can post what else have to be done it would be great.
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'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Haraldx

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Re: 3d models development
« Reply #242 on: September 04, 2010, 03:06:41 pm »
What's wrong with the club, Grease gun the plant spike, holy grenade (I have a model of it, It just doesn't have texture), combat shotty and needler? Maybe I can try remaking them :P
« Last Edit: September 04, 2010, 03:08:58 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #243 on: September 04, 2010, 05:14:56 pm »
All models that I have made are sent in, both the finished ones and the ones that needed more work. The reason is that I have not been working on them for quite some time and I reckon that I will not work on them in a near future, so I sent them in instead.
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Re: 3d models development
« Reply #244 on: September 13, 2010, 04:51:29 pm »
I'll probably go back to 3d modelling and texturing (want to try with handpainting as I saw incredible results in some people works) but first of all I'm going to increase my imagination + software skill in doing high-poly models.

If someone can post what else have to be done it would be great.

http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker

Offline Haraldx

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Re: 3d models development
« Reply #245 on: September 15, 2010, 09:45:14 am »
The development tracker hasn't been updated for ages. It's useless currently.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Pozzo

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Re: 3d models development
« Reply #246 on: September 15, 2010, 10:12:30 am »
Is the project still running ?

Offline runboy93

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Re: 3d models development
« Reply #247 on: September 15, 2010, 10:15:07 am »
Is the project still running ?
Somehow i think that FOnline should leave as it looks now.

Offline Graf

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Re: 3d models development
« Reply #248 on: September 15, 2010, 12:50:43 pm »
The development tracker hasn't been updated for ages. It's useless currently.
Disagree. It is still showing an actual progress of 3D models development. To make it easier, I have made a list of incompleted/incorrect/missing models (everything is according to that page and my own data):

1. Avenger Minigun
2. Minigun
3. Light Support Weapon
4. М60
5. Rocket Launcher
6. M3A1 "Grease Gun" SMG
7. Desert Eagle .44
8. Desert Eagle (Exp. Mag.)
9. PPK12 Gauss Pistol
10. YK42B Pulse Rifle
11. Gatling Laser
12. M72 Gauss Rifle
13. Sawed-off Shotgun
14. Combat Shotgun
15. Brass Knuckles
16. Mega Power Fist
17. Power Fist
18. Throwing Knife
19. Club
20. Knife
21. Sharpened Spear
22. Spear

Once these models are done, the task of creating 3D models could be considered as complete.
« Last Edit: September 15, 2010, 06:21:41 pm by Graf »

Re: 3d models development
« Reply #249 on: September 15, 2010, 01:50:35 pm »
Somehow i think that FOnline should leave as it looks now.

I agree with u runboy93.
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Re: 3d models development
« Reply #250 on: September 15, 2010, 02:02:41 pm »
I feel the same way. I'm afraid that when we switch to 3d, we will loose the last connection to old Fallouts.

DON'T DO IT!

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #251 on: September 15, 2010, 03:12:39 pm »
nah, we'll still have the environments from FO 1&2, and it'd be much more appealing to see differently built people anyways, I'm all for the 3d models being implemented, but I'm too busy to try my hand at anything to do with 3d modelling at the moment.

and there's also the different armour that has to be made through the 3d,because as we all know only the bluesuit, PA & LJ was made, and the models in themselves have incomplete animations, so there's still about 75% work to be done after the weapons are completed really...
 
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Offline Drakonis

  • Oh oh this is furtile...
Re: 3d models development
« Reply #252 on: September 16, 2010, 05:12:08 pm »
3d chars that could prone/crouch is a must! everything else could stay 2d :p
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Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #253 on: September 16, 2010, 05:22:30 pm »
3d chars that could prone/crouch is a must! everything else could stay 2d :p

I second the thought with 2d for classic critters but the other... C'mon, the sole reason for crouch animations in FOnline is teabagging!  ;D ;D ;D

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #254 on: September 16, 2010, 06:48:10 pm »
I'm pretty sure prone/crouch wont be implemented. The only reason it would be in the game is for rp.ers, becouse if they where to implement prone/crouch they would have to add some kind of cover when ducking at a window (something that doesn't exist now since you are always visible through a window when standing) and they would have to add that to when you hide behind rocks, fences, walls (well im pretty sure those things ain't implemented, think lexxx said something about that sometime).
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