Author Topic: 3d models development  (Read 611889 times)

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1635 on: May 15, 2011, 07:10:30 pm »
Here's my version of the geiger counter

Improper file format, once again. Meat Jerky and Lockpick had missing UV maps, but I've fixed them already.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1636 on: May 15, 2011, 11:50:50 pm »
Improper file format, once again. Meat Jerky and Lockpick had missing UV maps, but I've fixed them already.

How can this be if I'm using an external .3ds viewer to make sure UVs are properly exported?
Edit: Oh and please stop "fixing" my models. It's like I paint a painting and you take it from me and spray paint over it. Just don't do it. If something is wrong with the model tell me and I'll fix it.
I fixed the geiger counter, now the handle is in the middle.
« Last Edit: May 16, 2011, 06:14:40 am by zamp »

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1637 on: May 16, 2011, 09:00:00 am »
Oh and please stop "fixing" my models.

Alright, but please note, that none of them are working correctly in 3DS max. Which means, that I can't accept them.

Re: 3d models development
« Reply #1638 on: May 17, 2011, 04:57:09 pm »
Hi all!

Here is my version of Geiger counter.



http://www.mediafire.com/?n0wg14q2p5qooag

In my opinion its not symmetrical - I thoroughly investigated an icon, and for me it's clear :)

Feel free to use it :)

Cheers!

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1639 on: May 17, 2011, 06:59:00 pm »
This model is a perfect replica of the Geiger counter. Good job!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1640 on: May 17, 2011, 08:45:18 pm »
In my opinion its not symmetrical
Not the whole, but mostly. Exelent job.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1641 on: May 17, 2011, 09:27:15 pm »
That's a lot better than mine. Good job!

Re: 3d models development
« Reply #1642 on: May 18, 2011, 08:21:11 am »
Thanks guys!  ;)

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1643 on: May 18, 2011, 08:25:36 pm »
[Insert seal of awesomeness here]
You, sir, are epic!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1644 on: May 18, 2011, 08:29:30 pm »
New models looks cool

Matal armor mkI maybe it should go to armors but well I started posting it here originally.
So it should work fully textures are edited version of the ones Karpov used so it should be ok fully now.
Though I had some strange render but since these tex were used in the game already then the prob can be
that the model i downloaded is old so take textures from it mainly. Rar contains female and male version too.
http://www.2shared.com/file/IFsObaha/metalarmormkI.html

Re: 3d models development
« Reply #1645 on: May 18, 2011, 09:09:32 pm »
Agree, nice job zippo ;).

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1646 on: May 18, 2011, 09:27:29 pm »
awesome job to the new guys! zipp0, Jotisz, zamb and Gazo

also a lot of thanks to the allready existing ones that where active in the last weeks(me not included)

i whant to restart 3D modeling with some awesome models

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1647 on: May 18, 2011, 09:29:03 pm »
i whant to restart 3D modeling with some awesome models
If you need any help, you can talk to me, I'm on Skype, however, not modeling for now.

EDIT: Made this suit recolor. I also made a lighter blue version, but I like this darker blue.



Anyone want it? It still has that huge ass 1024x*** texture however.

EDIT2: Recently on a huge GIMP'ing hype - I want to recolor, remake or create stuff with GIMP so much. Some stuff can be seen on my Moddb page.
« Last Edit: May 19, 2011, 09:05:44 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1648 on: May 20, 2011, 02:50:55 pm »


Thats a nice gangster suit (for the bouncers in new reno, I guess that was your inspiration?).
« Last Edit: May 20, 2011, 03:54:18 pm by Graf »
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1649 on: May 20, 2011, 03:22:17 pm »
Thats a nice gangster suit (for the bouncers in new reno, I guess that was your inspiration?).
Actually, I only did the recolor of the original texture. Original texture/model can be found here: http://fodev.net/forum/index.php?topic=13877.495
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.