Author Topic: 3d models development  (Read 611841 times)

Offline DocAN.

  • Testing FO: Reloaded
Re: 3d models development
« Reply #1560 on: May 09, 2011, 08:54:21 pm »
looks fine, keep going with other items
FOnline: Reloaded - Post apocalyptic mmorpg

Re: 3d models development
« Reply #1561 on: May 09, 2011, 09:19:29 pm »
Ok, started over again with some more simple object:

Download Link

The 4.7 mm ammunition



Thanks to Harald for some tips/support on this and yeah good job guys! :)

Re: 3d models development
« Reply #1562 on: May 09, 2011, 09:48:16 pm »

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1563 on: May 09, 2011, 09:48:56 pm »
I did this last friday and also pasted the link on #2238

Iguana Stick
Vertex Count: 87

Download
« Last Edit: May 10, 2011, 12:53:46 pm by zamp »

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1564 on: May 09, 2011, 09:55:15 pm »
awesome jobs!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1565 on: May 09, 2011, 09:59:45 pm »
EDIT: I'm out of ideas for the Hintbook other side :/ Any ideas?
Maybe you should try to use something from this 3224x2149 disc cover:
http://www.fallout-archives.com/pics/cover_fallout_2.jpg
Iguana Stick
Vertex Count: 112
Awesome, but a bit too detailed. Try to lower the polycount at least to 70-80. Use 3-sided stick and 6-sided tomatoes/onions. There will not be any visible difference.
« Last Edit: May 09, 2011, 10:09:42 pm by Gray »

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1566 on: May 09, 2011, 11:20:06 pm »
Awesome, but a bit too detailed. Try to lower the polycount at least to 70-80. Use 3-sided stick and 6-sided tomatoes/onions. There will not be any visible difference.

Yeah I'll try ripping out some vertexes later. Now tho I just finished the first draft of the fruit.
The texture doesn't match properly here and there and it's a tad too high poly (102 vertexes)
I'll fix that later too.


Vertex count: 85


Download
« Last Edit: May 10, 2011, 01:20:11 pm by zamp »

Re: 3d models development
« Reply #1567 on: May 10, 2011, 12:24:45 am »
It would be nice if you put objects on the ground, they were randomly rotate.

junk


http://www.mediafire.com/?ph57uzhef8nr71n


Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1568 on: May 10, 2011, 09:51:03 am »
Iguana Stick
Please don't save it to the .blender and .x. Both file formats are inapproprite. Use .obj or .3ds instead.

Re: 3d models development
« Reply #1569 on: May 10, 2011, 11:36:15 am »
Lockpick Set (normal one):



Download Link

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1570 on: May 10, 2011, 11:55:06 am »
Lockpick Set (normal one):
What about the other side?

Re: 3d models development
« Reply #1571 on: May 10, 2011, 12:23:21 pm »
What about the other side?

Here is the back (or outside):



I didn't copy the same tex to the outside because this wouldn't really make sense since you have an inside (with the lockpicks in it) and a blank outside. If you would fold it together you would only see the leather outside.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: 3d models development
« Reply #1572 on: May 10, 2011, 12:37:10 pm »
Please don't save it to the .blender and .x. Both file formats are inapproprite. Use .obj or .3ds instead.

Ah.. Last time I read the 3d development wiki page it said save to .x, I'll add .3ds to the packages
Edit1: Also I fixed the iguana stick, now it has 87 vertexes. Can't really go any lower unless you make the onions/tomatoes into squares or remove a part of the model
Edit2: Also fixed the fruit, the texture doesn't match perfectly yet. Removed quite a few polygons from it and brought vertex count down to 85
« Last Edit: May 10, 2011, 01:20:02 pm by zamp »

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1573 on: May 10, 2011, 01:32:35 pm »
I didn't copy the same tex to the outside because this wouldn't really make sense since you have an inside (with the lockpicks in it) and a blank outside. If you would fold it together you would only see the leather outside.

I fixed the iguana stick, now it has 87 vertexes. Can't really go any lower unless you make the onions/tomatoes into squares or remove a part of the model
87 is good, but I can't open your kebab.3ds because of "Improper file format" error. Fruit opens normally. Is it my personal trouble or the file is damaged?

P.S. low-poly modelling has a lot of tricks to lower the polycount. I can show the main one.

If it small enough, you will never note that there are just 4 vertexes in this stick ;)
Optimization is a creative process. Think, what will be visible and what won't be and cut the excesses.
« Last Edit: May 10, 2011, 01:46:28 pm by Gray »

Re: 3d models development
« Reply #1574 on: May 10, 2011, 02:07:21 pm »
Extendend Lockpick Set:



Download Link 

Hmm, the texture is a bit ugly due to the big amount of scaling/stretching of the original picture, which is really small. If someone could do better or even does a totally new tex for it maybe this would fit better.