Author Topic: 3d models development  (Read 611879 times)

Offline Graf

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Re: 3d models development
« Reply #1440 on: May 05, 2011, 10:23:48 pm »
It's even better than 223 Pistol :) Both of these models are examples how really good models should be done.

P.S. If you can't see the image - just open it in a separate tab.

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #1441 on: May 05, 2011, 10:25:51 pm »
Oh man, that's a beautiful pistol!
When you have to shoot, shoot, don't talk

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TTTLA, for Great Justice !

Offline Handyman

  • Zostałem Południowcem !
Re: 3d models development
« Reply #1442 on: May 06, 2011, 08:22:44 am »
Wow good work Ivan !
Why would you argue with someone, while you can kill him.

Re: 3d models development
« Reply #1443 on: May 06, 2011, 12:27:50 pm »
« Last Edit: May 06, 2011, 05:57:41 pm by White tiger »

Re: 3d models development
« Reply #1444 on: May 06, 2011, 01:39:44 pm »
Thank you guys! :)
your words are inspiring!

sent model to Graf.

Re: 3d models development
« Reply #1445 on: May 06, 2011, 06:39:47 pm »


polys 12
tris 24
edges 45
verts 42

http://www.mediafire.com/?1gihuenaa0ymnjs


Offline Haraldx

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Re: 3d models development
« Reply #1446 on: May 06, 2011, 06:45:58 pm »
Focusing on re-texturing, no models reserved for me - you guys are free to make everything else, that is missing.
Great work on the iguana on stick by the way, Tiger!
« Last Edit: May 06, 2011, 06:58:02 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1447 on: May 06, 2011, 07:36:58 pm »
Strange Iguana-on-a-stick. Tris: 16.  :D

3dsmax7: https://rapidshare.com/files/460952660/iguana3d.rar
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Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1448 on: May 06, 2011, 07:39:08 pm »
Sorry, Mr_Gazo, but we don't use alpha-channel since nobody knows for sure if it works or not  ::) Moreover, models with alpha-channel wouldn't work well in a characters hands.

JovankaB

  • Guest
Re: 3d models development
« Reply #1449 on: May 06, 2011, 07:55:10 pm »
You are doing great job guys, the latest models look awesome :)

Re: 3d models development
« Reply #1450 on: May 06, 2011, 07:58:41 pm »
OK, no more. But it's bad with alpha channel can save a lot of polys, maybe devs can make a test on game engine, alpha channel or working or not.
« Last Edit: May 06, 2011, 08:00:36 pm by Mr_Gazo »
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Offline Haraldx

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Re: 3d models development
« Reply #1451 on: May 06, 2011, 08:00:45 pm »
Alpha does work. Desert stalker claws is mostly alpha channel'ed. Lexx said this somewhere.
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Offline Graf

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Re: 3d models development
« Reply #1452 on: May 06, 2011, 08:11:44 pm »
Alpha does work. Desert stalker claws is mostly alpha channel'ed. Lexx said this somewhere.
Um, I'm not sure about it.





Anyway, even if there's alpha, it wouldn't look good if player will hold it in the hand. Though it could work for the stuff which are only supposed to lay on the ground (e.g. scenery, tiles or some items).
« Last Edit: May 06, 2011, 08:13:55 pm by Graf »

Offline Haraldx

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Re: 3d models development
« Reply #1453 on: May 06, 2011, 08:15:17 pm »
I am pretty sure that alpha channel is working. Check out the desert stalker models, their claws have transparent parts as well.
Lexx aproves :P
Anyway, even if there's alpha, it wouldn't look good if player will hold it in the hand. Though it could work for the stuff which are only supposed to lay on the ground (e.g. scenery, tiles or some items).
True anyway :P
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1454 on: May 06, 2011, 08:27:27 pm »
Some people do this modeling with awesome speed I was about to make some books but I've been slow they already done and now there are some nice backpacks and new radios keep it up these looks real good.
To contribute something too here is a try for the metal armor edited the original texture but still something wrong with the shoes tex I think will need to correct it maybe I used the female ones. This one is meant to be the mki version since that was missing as I know.