Author Topic: 3d models development  (Read 611891 times)

Offline Haraldx

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Re: 3d models development
« Reply #1425 on: May 04, 2011, 01:04:39 pm »
Taking a little break for now tho.
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Re: 3d models development
« Reply #1426 on: May 04, 2011, 02:42:45 pm »
Techical Manual. Tris: 12, Tex: 64px.  ;D

3dsmax7: https://rapidshare.com/files/460554385/tmanual3d.rar
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Re: 3d models development
« Reply #1427 on: May 04, 2011, 04:11:48 pm »
Very nice model, but I can't open it with Max 2010 (just as I expected). Could you please upload it in any other file format? (.obj or .3ds would be nice).

Phazer would be nice too.
Here it is - https://rapidshare.com/files/460566996/AlienBlaster_obj_fbx_2010.zip
I saved it as max2010 fileformat, fbx and obj, hope you will be able to open at least one of them.

Offline Haraldx

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Re: 3d models development
« Reply #1428 on: May 04, 2011, 04:34:41 pm »
Explosive switch done.


Download coming up in a second.
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Offline Graf

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Re: 3d models development
« Reply #1429 on: May 04, 2011, 05:32:09 pm »
Techical Manual. Tris: 12, Tex: 64px.  ;D
It needs some more work on it. Texture size is restricted to be 128x128 px. Also, back side of the book shouldn't be a copy of the front side. Just make it empty or something.

hope you will be able to open at least one of them.
Yep. Works well, uploaded to the tracker.

Offline Haraldx

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Re: 3d models development
« Reply #1430 on: May 04, 2011, 05:45:19 pm »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Haraldx

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Re: 3d models development
« Reply #1431 on: May 04, 2011, 06:35:03 pm »
Micro Fusion Cells done... wait, that wasn't on the tracker! Gahh, I was just bored. Honestly, I think we can make 4 ammo too in 3D - rockets, regular ammo (includes all bullets), MFC, SEC.

26 vertices, 42 edges, 22 polygons.

What do you say, Graf? Also, I sent you some time ago the latest revision on the LA MKII armor texture, it should be good now.
« Last Edit: May 04, 2011, 06:37:24 pm by Haraldx »
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Re: 3d models development
« Reply #1432 on: May 04, 2011, 07:22:30 pm »
Water is not often needed in the game. But in this wasteland is the most valuable ingredient. It fills any suitable vessels.
Which should be plenty in the post apocalyptic world.

These are different skins for one subject. Empty and full water tank.






http://www.mediafire.com/?bd1c86ah4i9635f - 3ds11


Offline Graf

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Re: 3d models development
« Reply #1433 on: May 04, 2011, 07:35:15 pm »
What do you say, Graf?
We've discussed it some time ago. But I've changed my mind since then, so yeah, I think it would be good to have an ammo in 3D too (because you can carry it in a hand, just like most of other objects). I'll add it to the tracker today.

EDIT: Added ammo category to the tracker. Please note, that all ammo (except rockets and flamethrower fuel) should be in the boxes with a very few polygons (less = better), because there could be a ton of these on the map, which wouldn't affect to the performance in a good way.
« Last Edit: May 04, 2011, 08:08:56 pm by Graf »

Offline Lexx

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Re: 3d models development
« Reply #1434 on: May 04, 2011, 08:27:06 pm »
Keep in mind, that the waterbag graphics have been changed with one of the last updates.

Offline Graf

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Re: 3d models development
« Reply #1435 on: May 04, 2011, 08:35:53 pm »
Keep in mind, that the waterbag graphics have been changed with one of the last updates.
Could you show a new picture for it please?

Offline Haraldx

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Re: 3d models development
« Reply #1436 on: May 04, 2011, 08:57:32 pm »
Could you show a new picture for it please?
Yeah, show a picture :P

EDIT: Also, in the PM I forgot to mention flamer fuel :P
« Last Edit: May 04, 2011, 09:02:42 pm by Haraldx »
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Re: 3d models development
« Reply #1437 on: May 04, 2011, 10:01:05 pm »
It needs some more work on it. Texture size is restricted to be 128x128 px. Also, back side of the book shouldn't be a copy of the front side. Just make it empty or something.
Yep. Works well, uploaded to the tracker.
book rear my mistake, make the 128px and there is no problem, but why should only 128px  ???, anyway in game will to lower the 64px (I'm talking about consumables/miscellaneous items/ammo)
https://rapidshare.com/files/460624439/tmanual3d-fix.rar
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Re: 3d models development
« Reply #1438 on: May 05, 2011, 09:20:53 pm »
Hi, all !  :)

made Gauss Pistol
it's 228 tris and 128x128 diffuse texture



Offline Haraldx

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Re: 3d models development
« Reply #1439 on: May 05, 2011, 09:33:32 pm »
Holy shit, that looks fuckin' epic! Download link please?
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