Author Topic: 3d models development  (Read 611730 times)

Re: 3d models development
« Reply #1350 on: April 29, 2011, 01:40:55 pm »
Cheezy Poofs, Box of noodles, Television dinner and one texture to all 3d models.


3dsmax7
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Re: 3d models development
« Reply #1351 on: April 29, 2011, 03:38:28 pm »
Hi guys!

I'm a 3D modeler.

Just joined and have couple questions - I didn't found any info by quick look-thru, can you help me out with that?
1. What still need to be modeled foremost? It's not very clear from your tracker - does anyone already making a "Phazer" or "Alien Blaster" for instance?
2. Can I use alpha in textures to reduce polycount for round shapes/wires?
3. What texture dimensions should be per object? 256? 128?

thanks!

Re: 3d models development
« Reply #1352 on: April 29, 2011, 04:27:32 pm »



PPK12 Gauss Pistol  - 50 polys

http://www.mediafire.com/?wvi5f0hy5kx2fjr   3ds max11


PS   Who knows for sure: whether the engine is alpha channels in texture?






3. What texture dimensions should be per object? 256? 128?

thanks!
128
« Last Edit: May 01, 2011, 12:37:16 pm by White tiger »

Re: 3d models development
« Reply #1353 on: April 29, 2011, 04:54:46 pm »
I just have to stop and say that you not only do it fast but good too. I tip my hat.

Re: 3d models development
« Reply #1354 on: April 29, 2011, 06:56:09 pm »
PS   Who knows for sure: whether the engine is alpha channels in texture?
Some time back, I ask about it and answer was NO alpha channel, maybe something has changed now.
PPK12 Gauss Pistol  - 50 polys
whether you can write number in tris, it would be good.
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Re: 3d models development
« Reply #1355 on: April 29, 2011, 07:16:17 pm »
« Last Edit: May 01, 2011, 12:38:09 pm by White tiger »

Re: 3d models development
« Reply #1356 on: April 29, 2011, 07:18:55 pm »
« Last Edit: May 01, 2011, 12:38:32 pm by White tiger »

Re: 3d models development
« Reply #1357 on: April 29, 2011, 07:35:16 pm »
Cookie ;D

Tex:32x32 Tris:44 < I will mention only the example of the alpha channel would be only 2 tris.
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Re: 3d models development
« Reply #1358 on: April 29, 2011, 07:38:05 pm »
whether you can write number in tris, it would be good.
I dont know, whot is a tris   ::)

Re: 3d models development
« Reply #1359 on: April 29, 2011, 07:52:16 pm »
Tris = Triangle or sometimes are called Poly faces/Faces but that is not the same as Polys

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« Last Edit: April 29, 2011, 08:04:16 pm by Mr_Gazo »
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Re: 3d models development
« Reply #1360 on: April 29, 2011, 08:30:42 pm »
Tris = Triangle or sometimes are called Poly faces/Faces but that is not the same as Polys

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Thanks, now I will lay out the values ​​of tis.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1361 on: April 29, 2011, 08:40:09 pm »



http://www.mediafire.com/?2cr5ap7houf5qxv

the bottom of the bottle is to far from the bottle itself, try to make the last circle bigger and closer to the rest, so it will look kinda like a bottle

Re: 3d models development
« Reply #1362 on: April 29, 2011, 09:43:13 pm »
Nuka-Cola
« Last Edit: April 29, 2011, 09:52:51 pm by Mr_Gazo »
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Offline Gray

  • Moderator
Re: 3d models development
« Reply #1363 on: April 29, 2011, 11:14:18 pm »
It's just a Christmas  ;D

Re: 3d models development
« Reply #1364 on: April 29, 2011, 11:14:55 pm »
Model of dynamite without an alpha channel.

http://www.mediafire.com/?2d1872i7uaxu0ep



3ds max11   polys 66 verts 114
« Last Edit: May 01, 2011, 12:37:49 pm by White tiger »