Author Topic: 3d models development  (Read 611862 times)

Offline Majer

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Re: 3d models development
« Reply #1320 on: April 09, 2011, 09:31:03 pm »
Does anyone have a free model preview software?

I have no idea if this one looks anyhow better:
http://img807.imageshack.us/f/pulserifle2.png/

Offline Gray

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Re: 3d models development
« Reply #1321 on: April 10, 2011, 02:54:02 am »
Does anyone have a free model preview software?

I have no idea if this one looks anyhow better:
http://img807.imageshack.us/f/pulserifle2.png/
Sure it is.
OLD:
NEW:

Keep going ;)

Offline Majer

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Re: 3d models development
« Reply #1322 on: April 10, 2011, 07:55:31 pm »
I just can't it's too annoying to edit blindly. It would take ages to get texture right if I were to post here every new version of it.
Also, does 3D engine support normal maps? Also, will alpha channel of the texture have impact of the light reflection?
« Last Edit: April 10, 2011, 07:57:17 pm by Majer »

Offline Haraldx

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Re: 3d models development
« Reply #1323 on: April 10, 2011, 09:14:08 pm »
Does anyone have a free model preview software?
Wings3D or any other free modeling soft-ware.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Luther Blissett

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Re: 3d models development
« Reply #1324 on: April 10, 2011, 10:12:48 pm »
Also, does 3D engine support normal maps? Also, will alpha channel of the texture have impact of the light reflection?

As far as I'm aware, currently no and no.

Offline Graf

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Re: 3d models development
« Reply #1325 on: April 11, 2011, 07:44:04 pm »
I've tried to rework a pusle rifle texture... I hope it came out ok. What do you think?

Offline Handyman

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Re: 3d models development
« Reply #1326 on: April 11, 2011, 07:48:29 pm »
I've tried to rework a pusle rifle texture... I hope it came out ok. What do you think?



<3 it's kinda perfect
Why would you argue with someone, while you can kill him.

Offline Graf

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Re: 3d models development
« Reply #1327 on: April 11, 2011, 08:27:35 pm »
<3 it's kinda perfect
Hehe :D Thanks :)

I'd like to ask you gyus - how do you think, should pancor jachammer be made of light metal (like in the game) or should it be made of dark metal (like in real life)?



Opinions?
« Last Edit: April 11, 2011, 09:10:34 pm by Graf »

Offline Luther Blissett

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Re: 3d models development
« Reply #1328 on: April 11, 2011, 09:17:16 pm »
I'd probably vote for "looking like the original sprite", even if the other version looks better or is factually correct. Can always be changed at a later date if requested (keep all your source files).
« Last Edit: April 11, 2011, 09:21:27 pm by Luther Blissett »

Offline Haraldx

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Re: 3d models development
« Reply #1329 on: April 12, 2011, 03:55:55 pm »
I'd probably vote for "looking like the original sprite", even if the other version looks better or is factually correct. Can always be changed at a later date if requested (keep all your source files).
This.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline headshot

  • Killian
Re: 3d models development
« Reply #1330 on: April 15, 2011, 12:56:45 am »
Well I like the dark one more. And It's dark coloured imho. It's just light on spirte.

Offline Handyman

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Re: 3d models development
« Reply #1331 on: April 15, 2011, 07:32:31 am »
I'd probably vote for "looking like the original sprite", even if the other version looks better or is factually correct. Can always be changed at a later date if requested (keep all your source files).

as the guys says
Why would you argue with someone, while you can kill him.

Offline Graf

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Re: 3d models development
« Reply #1332 on: April 15, 2011, 08:17:12 am »
And It's dark coloured imho. It's just light on spirte.
No, it isn't. It's actually light gray and a shadow on the bottom, NOT a dark metal and light reflections on the top. You can load any gray colored gun in 3D software, set lights an you'll see the result just like on the picture at the top.
Remember, fallout guns are often have much different from the real guns.

Offline Berko

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Re: 3d models development
« Reply #1333 on: April 26, 2011, 02:00:27 am »
I thinks it's a color between your light version and your dark version :p, if you check all part of the gun sprite you can see 4 different parts, one wood part and 3 different metal part.
For the 3 metals parts we have the barrel (light metal), the magazine (light blue metal) and all the "other part" (more dark metal).
The "more dark part" is a gray between your two version i think, no?
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Offline Lexx

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Re: 3d models development
« Reply #1334 on: April 26, 2011, 09:06:47 am »
You should ask on fonline.ru for help with the SDK. There should be more people who know what you have to do about it.