Author Topic: 3d models development  (Read 611824 times)

Offline LagMaster

  • No. 1 Topic Starter
Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1170 on: February 22, 2011, 09:01:30 pm »
http://www.megaupload.com/?d=6RV7NLT0

Mentant Box AND TEXTURED

sr for no screen, but i have to close PC(stupid scool)

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1171 on: February 22, 2011, 10:25:10 pm »
Yeah I saw the scope thing which shouldn't be there at least I can't see it in the frm picture anyway I tried to modify the model then I created the uv map and a quick test texture (Sadly I ended up with 500 faces so I think its a failure for a while)
Absolutely awesome.
Maybe the stock should be a bit longer (for hands position during animation, not for authenticity).
And 500 tris are good enough for the top weapon, check the tracker.
Btw would you mind if I look into the hero model that is being used for animation I'm thinking about mixing it with the ones I posted.
I haven't a slightest idea what are you talking about, but all my models are for public use. You may do whatever you want.
Gray,
I think that it comes to model edge.
Here is the correction: http://fonline3d.ucoz.net/files/wakizashi-blade-3d-fixed.rar
Perfect :)

P.S. I've edited the Assault Rifle. Fixed geometry mistakes and textured by standard Van Buren weapon texture.
176 polys
192 polys
http://rapidshare.com/files/449370891/AR.rar
« Last Edit: February 23, 2011, 08:46:18 am by Gray »

Re: 3d models development
« Reply #1172 on: February 23, 2011, 08:41:17 am »
Absolutely awesome.
Maybe the stock should be a bit longer (for hands position during animation, not for authenticity).
And 500 tris are good enough for the top weapon, check the tracker.I haven't a slightest idea what are you talking about, but all my models are for public use. You may do whatever you want.
Ok I checked I'll correct the stock and will try to create a better texture for it too then up it here.
About the critter modeling I thought about this

also here are some animals and a robot I'm unsure if they already done or not since I only found the armor and weapon tracker

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1173 on: February 23, 2011, 10:14:28 am »
also here are some animals and a robot I'm unsure if they already done or not since I only found the armor and weapon tracker
I'm not sure about critters. It's additional animations work with minimal profit.

What's wrong with 10mm SMG? It was textured and present in 2 LODs: 254 and 158 tris. Well, I've optimized it further and re-exported.
http://rapidshare.com/files/449416320/10mm_SMG_120.rar

120 tris.
P.S. please, leave Mikq2's name in the credits. I've raped his model for some polygons, but it was perfect already.

P. P. S. I've started to fix and texture the FN FALs.

162 tris
I have to go now, but I'll finish it in several hours.
« Last Edit: February 23, 2011, 12:48:14 pm by Gray »

Offline Karpov

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  • Come Together
Re: 3d models development
« Reply #1174 on: February 23, 2011, 03:15:08 pm »
Very good work on the weapons.

Jotisz, good models, but I'm afraid we are too early in development for them, we would need to fit all the armors to the big guy too  :o . I love the little gecko, looks just like the original. There's been a lot of talk about if critters should be converted to 3D or not. I think it's not really necessary, but if we wanted to give it a shot, I think that gecko would be perfect.

Re: 3d models development
« Reply #1175 on: February 23, 2011, 05:13:32 pm »

Grenade (Frag) : circle lifted because otherwise there is too much poly's, and in games it just will not be seen.
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Offline pistacja

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    • pistacja69.deviantart.com
Re: 3d models development
« Reply #1176 on: February 23, 2011, 05:47:39 pm »
I've made a new texture and a new UV layout for the female mesh, a nude and a vaultsuit(tight fitting) version is ready. If my layout gets approved I'll make more clothing.



Re: 3d models development
« Reply #1177 on: February 23, 2011, 05:52:09 pm »
Shouldn't it be hmm... "dirtier"?

Offline pistacja

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    • pistacja69.deviantart.com
Re: 3d models development
« Reply #1178 on: February 23, 2011, 06:34:13 pm »
Dirt can be always added later

...but anyway, looks like it won't be useful after all. 

Re: 3d models development
« Reply #1179 on: February 23, 2011, 07:03:51 pm »
No, no, I didnt mean that much dirt. I just think that the vaultsuit shouldnt look like its a brand new thing once you wear it outside. Also i think that this blue colour should be a bit darker. Anyway - thats only my opinion so don't worry about it :)

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1180 on: February 23, 2011, 09:03:30 pm »
FN FAL
http://rapidshare.com/files/449509377/FN_FAL.rar
I got some troubles with imageshack and lack of time, sorry for no screen

P.S. starting with LSW...
« Last Edit: February 24, 2011, 10:54:56 am by Gray »

Re: 3d models development
« Reply #1181 on: February 24, 2011, 01:30:31 pm »
P.S. starting with LSW...

a few days back, I also started to make LSW 3D model. :-\
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Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1182 on: February 24, 2011, 05:08:39 pm »
a few days back, I also started to make LSW 3D model. :-\
We already have a nice LSW model, but it requires some correction. Please don't waste your time.

Re: 3d models development
« Reply #1183 on: February 24, 2011, 05:43:13 pm »
Thanks to all who commented on my work!

@TommyTheGun
I think two triggers it's one of the major features of .223 pistol, that make it so different from all others. and when the pistol is lying triggers are visible. Furthermore in my model triggers together have just 16 tris.
16 tris - IMO this economy doesn't worth loosing such details!


nevertheless i took a good look at the model and removed few polys, so now it's 256 !
changing on exterior are imperceptible so I don't attach new screenshots )
« Last Edit: February 24, 2011, 05:45:21 pm by IvanSyomin »

Re: 3d models development
« Reply #1184 on: February 24, 2011, 05:48:50 pm »
If youre sure, that the triggers will be visible when the pistol is on the ground, then sure - after all its one of the things that make 223. what it is. I was sure it will be to small and those triggers wont be seen from iso view. Anyway - as i said before - awesome work!