Author Topic: 3d models development  (Read 611895 times)

Re: 3d models development
« Reply #1140 on: February 20, 2011, 07:03:13 pm »
I've seen some of the models that have been done and since I'm also doing some models at NMA (though they have less details) I thought maybe as a modellsheet they can be useful. From left to right NM GRCH, NM LOSR, NA VGUL, the next one can be NM BRLP or NM BPEA, NM FATT, Hero body (you already have this but I was lazy removing it from the list), NM BOXX and the last one which didn't ended as I wanted is a Super mutant.




Offline LagMaster

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Re: 3d models development
« Reply #1141 on: February 20, 2011, 07:19:51 pm »
awsome job!!!!!
we now got human/shoul/SM criters in game!!!!
just need to me textured and added armors

Offline Graf

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Re: 3d models development
« Reply #1142 on: February 20, 2011, 07:46:53 pm »
I thought maybe as a modellsheet they can be useful.
Do you have all these models or this is just an art?

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1143 on: February 20, 2011, 08:51:08 pm »
Yeah, the difference will be smaller then a pixel :) even with 400% zoom.
The model is on the tracker, so I'm locking this topic.

Offline Haraldx

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Re: 3d models development
« Reply #1144 on: February 20, 2011, 10:06:07 pm »
Sorry guys for not posting about it, but I made another spear (which was initially intended to be Sharpened spear). Tell me, which one do you like better? polycount increased by 6.



I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Gray

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Re: 3d models development
« Reply #1145 on: February 21, 2011, 06:40:42 am »
Sorry guys for not posting about it, but I made another spear (which was initially intended to be Sharpened spear). Tell me, which one do you like better? polycount increased by 6.

The texture is preferable for this.
6-poly difference will not be visible.

Offline Alvarez

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Re: 3d models development
« Reply #1146 on: February 21, 2011, 08:54:51 am »
Do you have all these models or this is just an art?

I confirm the existence of these models and some animations.

Offline Alvarez

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Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1147 on: February 21, 2011, 09:02:41 am »
Jet inhaling, Stimpak injecting, Beer drinking...
What are the prerequisites for the animations, btw, any frame restrictions?

Offline Gray

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Re: 3d models development
« Reply #1148 on: February 21, 2011, 09:53:42 am »
I confirm the existence of these models and some animations.
Are there any supermutant animations?
Some of models should be useful after some work.

Offline Alvarez

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Re: 3d models development
« Reply #1149 on: February 21, 2011, 10:20:26 am »
Are there any supermutant animations?
Some of models should be useful after some work.

That depends on Jotisz, since he provided his art as a reference sheet yet on 2238.
Maybe if someone asks him nicely? ;)

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1150 on: February 21, 2011, 02:26:48 pm »
Edited Wakizashi. Retextured handle and sharpened edge point.

http://rapidshare.com/files/449099655/Wakizashi.rar

Re: 3d models development
« Reply #1151 on: February 21, 2011, 02:36:10 pm »
Back again here is a link to the models the rar contains a blend file each critter is located on a different layer also there are an extra female which I forgot to put on the modellsheet and an obj of a ghoul which I created to replace the lenny modell (an easier approach to expand the NPC armor mod at NMA)
http://rapidshare.com/files/449098612/FILES.RAR
About the animating I have tried to create some of the hero's but the ones I saw at Fonline looked better then mine, other then the male hero critter I tried to make some of the midget movements but now I try to come up with a ghoul like moves

About the supermutant it needs a bit of a retopo before someone starts to animate it

Offline bikkebakke

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Re: 3d models development
« Reply #1152 on: February 21, 2011, 03:18:45 pm »
wait lol.. i actually thought that was a sprite first xD So yea, awesome ^^

//that is a 3d model right >_>
« Last Edit: February 21, 2011, 03:21:11 pm by bikkebakke »
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Offline Lexx

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Re: 3d models development
« Reply #1153 on: February 21, 2011, 03:23:53 pm »
Of course it is a 3d model. All critters in the game have been created from a 3d model.

Offline Izual

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Re: 3d models development
« Reply #1154 on: February 21, 2011, 03:26:22 pm »
The naked ghoul seems pretty close to the original sprite, good job! :D
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