Author Topic: 3d models development  (Read 611842 times)

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1125 on: February 19, 2011, 06:54:05 pm »
I can tomorrow set up UVs, but not today

I get started make frag grenade 3d model:

Awesome nade. Keep it up.
Here's updated list of weapons that needs to have UV set.
http://www.mediafire.com/?kqpbxx6se7yn8ex

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1126 on: February 19, 2011, 07:05:26 pm »
also we need the 3D traker for armors too

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1127 on: February 20, 2011, 12:06:26 am »
I get started make frag grenade 3d model:
Awesome model, but the polygons number will exceed visible pixels number. Don't forget that it's visible size isn't as big as inventory icon. And there are hundreds of grenades may be scattered all over ground, slowing the performance.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1128 on: February 20, 2011, 09:00:15 am »
http://www.megaupload.com/?d=UWM4MBEP

gatling laser
sr, i got no time for a screen

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1129 on: February 20, 2011, 09:14:38 am »
http://www.megaupload.com/?d=UWM4MBEP

gatling laser
sr, i got no time for a screen
Ok, nice, but texture is still requred. Also, take a closer look at sprite, it should be more similar to orginal sprite from inventory.
And yes, I'm still waiting for a model from Gray as well.
« Last Edit: February 20, 2011, 09:34:17 am by Graf »

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1130 on: February 20, 2011, 10:11:54 am »

Offline pistacja

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    • pistacja69.deviantart.com
Re: 3d models development
« Reply #1131 on: February 20, 2011, 10:55:03 am »
Didn't download the gun, but just take this:


I cut it out from the picture Pistacja posted.

EDIT: Downloaded the model, and Wings3D showed it has no UV map even set...

The obj export script eat the UVs but if I remember correctly I've send a version in 3ds to Kaprov that had UVs. If that's still missing I can re-upload it in 3ds format.

Anyway... I've been gone for a week and WOW! Talk about progress!   

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1132 on: February 20, 2011, 11:07:27 am »
http://www.youtube.com/watch?v=wCa29j6tlyo
My first movie :)
When I was watching this, my eyes was like that -  :o
Added to 3d tracker.
Now all we need is to correct UV maps on these models and this part of 3D development would be considered as complete.

@pistacja, your models were corrected already, thanks to Mr_Gazo
« Last Edit: February 20, 2011, 11:09:26 am by Graf »

Offline Lexx

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  • Mexican Apple Thief
Re: 3d models development
« Reply #1133 on: February 20, 2011, 12:50:36 pm »
Never say "complete", there is always something that can be made better. :p

Offline Pudzian_Koks

  • Hardkorowy Koksu + Pudzian = Ja
Re: 3d models development
« Reply #1134 on: February 20, 2011, 12:52:53 pm »
Never say "complete", there is always something that can be made better. :p
Right :P
Nie ma opierdalania siÄ™! - Hardkorowy Koksu.

Re: 3d models development
« Reply #1135 on: February 20, 2011, 01:50:41 pm »
gatling laser looks good.

I make correction with 9mm mauser (Giemz). Now it's more like fallout style mauser.

by Giemz / Mr_Gazo

144 > 138 (Tris)
1017x637 >128x128 (Texture)
http://img255.imageshack.us/img255/1797/mausertex.jpg

3dsmax7
http://hotfile.com/dl/106270739/bea295f/gizgun3d.rar.html
Help us to keep Jagged Alliance as a turn-based game!
Please sign the petition! http://www.petitiononline.com/ja2r/petition.html

Offline pistacja

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Re: 3d models development
« Reply #1136 on: February 20, 2011, 02:01:25 pm »
Made a new texture for the wrench. It's not 100% accurate with the icon, but close. The old one was 542x542, mine is 128x128.


.3ds+png in rar
http://www.megaupload.com/?d=DXEVNONG

Pulse Grenade


Reduced a bit the polycount, made the texture 128x128
.3ds+png in rar
http://www.megaupload.com/?d=3QCULBEB
« Last Edit: February 20, 2011, 02:32:32 pm by pistacja »

Offline pistacja

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Re: 3d models development
« Reply #1137 on: February 20, 2011, 03:17:31 pm »
..and the plasma pistol, texture is right from the inventory icon. Is this acceptable?

Offline Graf

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Re: 3d models development
« Reply #1138 on: February 20, 2011, 03:36:40 pm »
..and the plasma pistol, texture is right from the inventory icon. Is this acceptable?
Sure, it's just fine.

Offline pistacja

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Re: 3d models development
« Reply #1139 on: February 20, 2011, 05:08:36 pm »
Dawnload link for the plasma pistol:
http://www.megaupload.com/?d=OA8JMVGK
(not sure if it works)

Another thing, the 10mm smg is also in the missing UVs pack, but it has UVs and a very nice texture.