Author Topic: 3d models development  (Read 611718 times)

Offline Ztormi

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Re: 3d models development
« Reply #870 on: February 12, 2011, 09:41:54 pm »
Havent done much low poly modelling so comments are welcome.








Click for larger image

.max, .3ds, .obj + png texture
http://www.sendspace.com/file/xmk64m
« Last Edit: February 12, 2011, 10:00:57 pm by Ztormi »

Re: 3d models development
« Reply #871 on: February 12, 2011, 09:42:06 pm »
IHMO wew animations look perfect and good. I'm very happy to see again new, good and great YouTube video news from Karpov.
Only 22 animations need to be done? Is it right or more animations need?

Offline Haraldx

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Re: 3d models development
« Reply #872 on: February 12, 2011, 09:46:46 pm »
Havent done much low poly modelling so comments are welcome.







Click for larger image

.max, .3ds, .obj + png texture
http://www.sendspace.com/file/xmk64m

Looks great, what's the polycount?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Ztormi

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Re: 3d models development
« Reply #873 on: February 12, 2011, 09:58:47 pm »
222 triangles

Offline John Ryder

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Re: 3d models development
« Reply #874 on: February 12, 2011, 10:01:07 pm »
Why polycount matters if models aren't gonna be rendered but transformed to sprites?
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Offline Surf

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Re: 3d models development
« Reply #875 on: February 12, 2011, 10:01:36 pm »
Why polycount matters if models aren't gonna be rendered but transformed to sprites?

Uh, they get rendered.

Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #876 on: February 12, 2011, 10:01:59 pm »
Why polycount matters if models aren't gonna be rendered but transformed to sprites?
Afaik they are used for player models holding the gun.

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #877 on: February 12, 2011, 10:25:00 pm »
Why polycount matters if models aren't gonna be rendered but transformed to sprites?
Congrats on epic failing... You obviously never encountered: Mature Deathclaw, ants, rats, desert stalker.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Karpov

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Re: 3d models development
« Reply #878 on: February 12, 2011, 10:38:05 pm »
Very good model indeed. Some ingame shots.


Models are rendered in real time, so we need to make them low poly.

About animation list, the ones in red are essential and need to be done. The ones in grey can be added , but if they are not, then the game uses a similar animation, which is not always good  :P.

Offline Solar

  • Rotator
Re: 3d models development
« Reply #879 on: February 12, 2011, 10:42:33 pm »
Very good model indeed. Some ingame shots.


Models are rendered in real time, so we need to make them low poly.

About animation list, the ones in red are essential and need to be done. The ones in grey can be added , but if they are not, then the game uses a similar animation, which is not always good  :P.

Pft, pictures?! wheres the youtube video of a Paladin blowing up some poor tribals with it? hehe :)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Re: 3d models development
« Reply #880 on: February 12, 2011, 10:46:12 pm »
Seems like this is coming along nicely, KEEP UP THE GOOD WORK GUYS!

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #881 on: February 12, 2011, 10:51:38 pm »
Congrats on epic failing... You obviously never encountered: Mature Deathclaw, ants, rats, desert stalker.

Congrats on falling on provocative question.

If the model is rendered in-game, would it lag the application or does the 3d perfomance depend only on client machine?
Will also the permanent change in character's model balk the performance as well?
What about mass events?

And, will the Fallout community profit from new models as well?

IMHO, those questions were implied.

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: 3d models development
« Reply #882 on: February 12, 2011, 11:02:08 pm »
Im probably gonna be banned for asking this, but does this mean Wipe is coming soon?

Offline Lexx

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Re: 3d models development
« Reply #883 on: February 12, 2011, 11:02:11 pm »
Uhm, obviously it's rendered on clients side.

Quote
but does this mean Wipe is coming soon?

No.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #884 on: February 12, 2011, 11:19:06 pm »
"soon" :)

//slightly off-topic, anybody got the link to the "soon" url? You know what I mean.
« Last Edit: February 12, 2011, 11:21:18 pm by bikkebakke »
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