Author Topic: 3d models development  (Read 611832 times)

Offline Surf

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Re: 3d models development
« Reply #750 on: February 08, 2011, 04:41:13 am »
Yes, there will be seperate helmet slots.

Offline Gray

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Re: 3d models development
« Reply #751 on: February 08, 2011, 07:42:36 am »
Hmmm PA looks great but what about APA? Is it texture for APA or not yet?
Nope ::)
UWV map matches PA, so anybody may help. I've made the third ugly painting, shameful to show.
http://www.youtube.com/watch?v=uTKVL3JrUqI

The guy was scaled up a bit by console command.
PA is made with 105% scale as normal (it's over 10 cm taller then all others). Scaling it with a console command affects the head too, so it may be noticeable when helmet is off.
In the old 3D videos from cvet, there were 2 armor slots, one for body and one for head.
Will we have the helmets separate from body armors or will we just still have the one armor slot?
All helmets are removable, all armor models made with normal heads, so... to use or not to use - that is the question.
« Last Edit: February 08, 2011, 07:47:01 am by Gray »

Offline Janusz2238

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Re: 3d models development
« Reply #752 on: February 08, 2011, 09:10:48 am »
Maybe it will be usefull: http://projectmessiah.com/x6/shop.html (messiahStudio5  for 10$)
Polskie Pustkowia http://forum.newfmc.pl/

Offline LagMaster

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Re: 3d models development
« Reply #753 on: February 08, 2011, 09:36:37 am »

a straw hat(i saw on the wiki)
http://www.megaupload.com/?d=2DOKESLI (made in 3Dsmax)

http://www.fo2238.fodev.net/wiki/Strawhat

it still needs a texture

Offline Gray

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Re: 3d models development
« Reply #754 on: February 08, 2011, 10:28:08 am »
« Last Edit: February 08, 2011, 11:44:47 am by Gray »

Offline Lexx

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Re: 3d models development
« Reply #755 on: February 08, 2011, 01:07:06 pm »
There is a 3d model for it already.

Offline LagMaster

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Re: 3d models development
« Reply #756 on: February 08, 2011, 02:00:28 pm »
There is a 3d model for it already.
so can we invent some new helmets? like metal helmets or others such?

Offline Lexx

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Re: 3d models development
« Reply #757 on: February 08, 2011, 02:29:15 pm »
Of course, but - like in this example - if there is a straw hat already, there is no need for another one that looks kind of the same.

Offline Gray

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Re: 3d models development
« Reply #758 on: February 08, 2011, 02:40:43 pm »
so can we invent some new helmets? like metal helmets or others such?
Of course, but - like in this example - if there is a straw hat already, there is no need for another one that looks kind of the same.
There is only motorcycle helmet left :)
I'd say, just don't build something fantasy-like. Protective headwear isn't a simple thing. It's much easier to find something suitable then to build it home-made. There may be a lot of various headwear: builder helmets, football and hockey helmets, police helmets, etc.
And don't forget about non-protective hats, caps, etc.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #759 on: February 08, 2011, 03:15:13 pm »
We need sunglasses!
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Lexx

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Re: 3d models development
« Reply #760 on: February 08, 2011, 03:18:20 pm »
A pair of police glasses is in the game already. But glasses are barely visible.

Re: 3d models development
« Reply #761 on: February 08, 2011, 03:23:13 pm »
We totally need a cowboy & gangster hats :P But I think first of all people should work on hairstyles and missing things, later on moving to "additional stuff".
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Lexx

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Re: 3d models development
« Reply #762 on: February 08, 2011, 03:26:30 pm »
I'd say characters and animations have to be done first. :p Also particle effects are still missing (weapon muzzle flashes, gore / death effects, etc)

Re: 3d models development
« Reply #763 on: February 08, 2011, 04:01:15 pm »
I got a question.I made a sword and i want to texture it how do i do it? i got Autodesk 3D's Max 2010 and i got photoshop to.

Re: 3d models development
« Reply #764 on: February 08, 2011, 04:06:55 pm »
I wonder, is it possible to make transitions when character turns around? it looks very jumpy (it looked also very jumpy in 2D) when character changes running directions.

Great progress! The PA looks some what small in comparence to old 2D one... But maybe it looks better?

The metal armor pants look a bit too one coloured though, maybe some material texture on them?  :)