Author Topic: 3d models development  (Read 611709 times)

Offline Gray

  • Moderator
Re: 3d models development
« Reply #450 on: December 28, 2010, 05:23:59 pm »
What about those bloody animations, where limb are lost etc? Won't that be a problem with a continuous, soft skinned mesh?
It's real. There will be no problems with mesh, because it's sliced to limbs

Re: 3d models development
« Reply #451 on: December 28, 2010, 05:26:27 pm »
So we need some particle blood effect and animator who will take care of that (and other missing animations like shooting rifles etc.)
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #452 on: December 28, 2010, 06:50:19 pm »
So we need some particle blood effect and animator who will take care of that (and other missing animations like shooting rifles etc.)
Gari4eng said that he made some animations (walk, run, shoot, etc.), but I haven't seen it yet.

P.S. Anybody knows how to manage this?

Upper arms has base skin instead of current.
« Last Edit: December 28, 2010, 08:43:01 pm by Gray »

Re: 3d models development
« Reply #453 on: December 28, 2010, 08:52:02 pm »
Good but 3D need bullet animation or something because shots don't look good...

Re: 3d models development
« Reply #454 on: December 28, 2010, 09:04:33 pm »
Gari4eng said that he made some animations (walk, run, shoot, etc.), but I haven't seen it yet.

P.S. Anybody knows how to manage this?

Upper arms has base skin instead of current.
It's probably because prison suit was made only for white inmates - therefore it's not changing with skintones. I'm not sure on that one so can't really tell, but it's quite possible (only IF model is "segmentated")
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #455 on: December 28, 2010, 09:29:08 pm »
Must be a problem with the texture of the armor (in the files. Maybe some references). In FOnline: 2238, we don't have these problems with 3d models, if I remember correct.

Offline Menempo

  • Keigoris
Re: 3d models development
« Reply #456 on: December 29, 2010, 03:46:54 am »
Gray! a little ting about the Sacred T-51b Think you could be able to change the Single-Plate Shoulders Van Buren Model  with the Standard Dual Layered Shoulder plates?
« Last Edit: December 29, 2010, 03:52:57 am by Menempo »
http://i48.tinypic.com/2iiwffo.jpg
Keigoris - "So what?! I'm a Deathclaw in human disguise! that dosen't mean i cannot be an addict to nuka cola!"

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #457 on: December 29, 2010, 08:50:41 am »
Gray! a little ting about the Sacred T-51b Think you could be able to change the Single-Plate Shoulders Van Buren Model  with the Standard Dual Layered Shoulder plates?
You're right. As for me, I've never mentioned that...
vs
« Last Edit: December 29, 2010, 08:52:52 am by Graf »

Offline Gray

  • Moderator
Re: 3d models development
« Reply #458 on: December 29, 2010, 10:25:59 am »
It's probably because prison suit was made only for white inmates - therefore it's not changing with skintones. I'm not sure on that one so can't really tell, but it's quite possible (only IF model is "segmentated")
In the Van Buren demo it works correctly. I can't prove it right now, but I sure remember that we are starting thr game wearing the prison suit. Anyone can download that demo and see it.
Gray! a little ting about the Sacred T-51b Think you could be able to change the Single-Plate Shoulders Van Buren Model  with the Standard Dual Layered Shoulder plates?
They are dual already. I have some plans for the VB PA, but all of them require some time. I can't split. And still I haven't find fully functional 3DS MAX Portable. Without it I lose half of the time.
« Last Edit: December 29, 2010, 10:31:34 am by Gray »

Re: 3d models development
« Reply #459 on: December 29, 2010, 02:20:23 pm »
In the Van Buren demo it works correctly. I can't prove it right now, but I sure remember that we are starting thr game wearing the prison suit. Anyone can download that demo and see it.

Indeed, it's work correctly in VB tech demo, I play it not long ago and textures looks like that :

Not my Pic but this is how suit looks like in VB.

Ps. Is the 3d graphics development tracker on wikia Up to date?
I can try to do some basic model if you want and textures for them.
« Last Edit: December 29, 2010, 02:33:19 pm by Wilk »
You know where you are? You're in the Wasteland baby, you're gonna die!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #460 on: December 29, 2010, 03:23:40 pm »
Indeed, it's work correctly in VB tech demo
Yes it is. And not only with default skin, but with all of them:

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #461 on: December 29, 2010, 10:42:38 pm »
Tint map, vertex color or seperate textures... well maybe a texture format with indexed colors (like in gif), but for 3d I've only seen this used once (neverwinter nigths1). 
Give an idiot a carrot and he'll cut himself.

Offline Johnnybravo

  • Hey there!
Re: 3d models development
« Reply #462 on: December 29, 2010, 11:46:31 pm »
Preset textures would be more than enough, you don't really want green and blue skinned monsters running around
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Re: 3d models development
« Reply #463 on: December 30, 2010, 01:01:15 am »
Thanks guys. I was sure it's generic model for one skin only, but you proved I was wrong :3
In this case I have no idea what's the problem. Probably something script related.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #464 on: December 30, 2010, 09:48:33 am »
Tint map, vertex color or seperate textures...
It uses multitextured material, separated by UVW map. I've made Metal Armor the same way, and we found this bug during a test. But the Prison Suit is a standard model, it should work correctly without any shaman dances.