Ok, next time I export the model I will remember to scale down the head. I never noticed that before, but I have seen how the shoulders in the original seemed wider, now it makes sense.
If I wanted to make the throwing more realistic I think that having the right foot to move forward and touch the ground right after that frame would do it, that's what anyone would do, it is a reflex. But I don't want to
, at least not now.
I don't know anything about martial arts, but if you do, maybe some time we can do some other animations for unarmed attacks. I have seen, in Fallout 2, you had different types of attacks, though I never knew what was the difference, there was even one that consumed 9ap if I remember correctly.
Gray, you can save a few polygons from that little yellow things, just make them more planar and texture, even at full zoom you wont notice the difference.
I was thinking, Pistols and SMG animations are mostly the same, aren't they? just need a burst anim and it will be ready.