FOnline Development > 3D Development
3d models development
kttdestroyer:
--- Quote from: Solar on February 04, 2011, 01:36:30 pm ---I think running should be made to look less odd, even compared to the old models it looks odd I think (maybe I just never paid attention to it :P), but theres no reason that they shouldn't shoot rifles from the hip etc - would be weird to not have that.
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Maybe there should be a diffrent animation for aimed shots and for single shots/bursts?
LagMaster:
--- Quote from: Solar on February 04, 2011, 01:36:30 pm ---I think running should be made to look less odd, even compared to the old models it looks odd I think (maybe I just never paid attention to it :P), but theres no reason that they shouldn't shoot rifles from the hip etc - would be weird to not have that.
--- End quote ---
probably if you try to make it the super-mutant FoT version running: it looks more organized and more natural
killer1001:
you only need now is the fire effect from the gun karpov :D. it looks awesome.
i was also thinking of the BG running. if u see how GTA 3 moves with minigun, i think you'll understand my point. it is just an idea.
Jimmy BoyX:
Hey man how can I add this model to my own SDK?
How much progress is complete? What we need to do?
Gray:
--- Quote from: Haraldx on February 04, 2011, 05:30:43 pm ---But slavers got the tatoo! It would be cool to actually know who is a slaver, by just looking at the guys head! It would also make sense to add the reputation drop to those who shoot slaver players.
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It's too small to see it even with overzoom.
--- Quote from: Alvarez on February 04, 2011, 05:40:23 pm ---Yakuza tattoos are pretty big, but they are under their leatherjackets. And they wear hachimakis sometimes (headbands)
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2D jakudzas are wearing leather jackets and we can't change this. 3D allow us to take off the jackets from some of them ;) Here it is the real profit of 3D.
--- Quote from: Haraldx on February 04, 2011, 07:28:15 pm ---Oh well, was bored anyway, here's a WIP (Work In Progress) I thought you guys might like. Don't ask me about the poly count, Wings3D says so, not me. Avenger will be the same model, just different textures.
Known issues:
1. There is no handle (I don't know where is it connected so I will make it later)
2. No texture (I have textures, but the model isn't finished so I will make those UV maps etc. later)
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Something wrong with proportions. The body is too short, it should be at least 40 centimeters long.
And I'm not sure of the geometry of body. IMO, it's more likely to a tube then to a chamferbox.
--- Quote from: Haraldx on February 04, 2011, 07:56:42 pm ---
--- Quote from: Graf on February 04, 2011, 07:50:36 pm ---Maybe this will help?
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Hmmm... not really, as the handle seems to be centered, while the Fallout 2 minigun has it's handle coming from the side. I'm not sure where to put it, I'm absolutely lost!
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The handle is attached to the left side, but it's definitely centered. You need to hold the axis to carry such a weight, otherwise it will twist your hand off.
My own progress:
http://rapidshare.com/files/446287834/Karpov_MA_male.rar
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