First of all thank you so much. I will try to answer your questions...
-There is an option in the config that skips frames, I have it set to 30 fps, you can set it on 20 fps , but that cuts frame in the animation and not in the character movement in space, so if you set it to low it looks weird.
-I know walking and running animations look strange also, this is because the engine moves the model with a continous speed, but when we walk we slow down each time one foot touches the ground, I know how to compensate it, but it takes time. Also I changed that "hopping" from the running anim that made him run like Buzz Lightyear. I will remake the walk loop later on.
-Someone asked about the palette. I made that texture you see in my character in full depth color, but applied the Posterize effect which limits a lot the colors, like if it was a very bad GIF compression.
-About the model file, I uploaded it in OBJ format, but please know that I am still changing the mesh so it may not be the final version of it. If you want to create any attachment you can use it as a guide, but try to respect the main edges/lines on the model as much as possible, otherwise it could experience a very annoying overlapping when I rig it to the character, rigid parts will do fine tough. PM me if you want it.
-Someone asked about the female model. I started it long time ago. It has the same bone structure and in theory I should be able to use the same animations for both male and female. here is an image, not from game of course.
Female Model-Animations so far: Walk, Run, Dodge, Punch, Spear Idle holster and hit, pistol holster shoot, rifle holster shoot. knockdown and getup.
I think that's all. As I said before I won't be home the whole next week. I hope that OBJ file works fine... Goodbye