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3d models development

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Gray:

--- Quote from: Wilk on December 29, 2010, 02:20:23 pm ---Indeed, it's work correctly in VB tech demo
--- End quote ---
Yes it is. And not only with default skin, but with all of them:

wezu:
Tint map, vertex color or seperate textures... well maybe a texture format with indexed colors (like in gif), but for 3d I've only seen this used once (neverwinter nigths1). 

Johnnybravo:
Preset textures would be more than enough, you don't really want green and blue skinned monsters running around

SmartCheetah:
Thanks guys. I was sure it's generic model for one skin only, but you proved I was wrong :3
In this case I have no idea what's the problem. Probably something script related.

Gray:

--- Quote from: wezu on December 29, 2010, 10:42:38 pm ---Tint map, vertex color or seperate textures...
--- End quote ---
It uses multitextured material, separated by UVW map. I've made Metal Armor the same way, and we found this bug during a test. But the Prison Suit is a standard model, it should work correctly without any shaman dances.

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