FOnline Development > 3D Development
3d models development
bikkebakke:
--- Quote from: Gray on December 30, 2010, 09:48:33 am ---It uses multitextured material, separated by UVW map. I've made Metal Armor the same way, and we found this bug during a test. But the Prison Suit is a standard model, it should work correctly without any shaman dances.
--- End quote ---
Needs more cowbell then!
Gray:
Shaman dances takes effect!
Enabling subset 7 makes upper arms from the critter appears. But it intersect with upper arms from the body model. If I'll cut the arms from body, it will work correctly, but it's one-way ticket.
Gray:
--- Quote from: Menempo on December 29, 2010, 03:46:54 am ---Gray! a little ting about the Sacred T-51b Think you could be able to change the Single-Plate Shoulders Van Buren Model with the Standard Dual Layered Shoulder plates?
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Is it look better now? It's still uncomplete, I just want to know your opinions, should I continue working in this direction?
Johnnybravo:
It looks good from front, but backside is still looking weird and unfinished.
There is not much you can do with helmet right now, but you could change torso to be a little bulky, so that there is no visible seam between helmet and breastplate on his back.
I'm also not sure with those hoses on the helmet, could've they be bigger?
Also that filter on the mouth is looking somewhat small and way too light, checkout big renders like
Absence of that nightvision also makes some difference, but I understand it's just a detail.
Lighting is a bit off, but guess it'll need some engine update to get it working as on sprites.
Also is the size of model intentional? It looks smaller than original.
bikkebakke:
It's a good model but I have to agree to make it a bit bulkier (reduce the space between helmet and armor). Just have to say that the buttocks looks a bit like a big diaper >_>
//this is what I want to change the most atm
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