FOnline Development > 3D Development
3d models development
Surf:
--- Quote from: avv on December 02, 2010, 06:38:09 pm ---Come on. You honestly expect that from our general playerbase?
--- End quote ---
Indeed, should've known better.
Andr3aZ:
--- Quote from: wezu on December 02, 2010, 06:39:34 pm ---What models would that be? ;D
Anyway, I got the impression I was helping already. If I'll get a base texture or even just a UV layout I can give it a try, I've already started making a mask from a poster:
[Picture]
I can't say if I can make in better then someone else, like the combat armor - the texture I did was worst then the original one.
--- End quote ---
Nice work on getting that wallpaper look like that, but please dont do such a mirrored APA helmet :( it just looks strange to the well known form of the helmet.
Graf:
--- Quote from: Andr3aZ on December 02, 2010, 11:37:44 pm ---Nice work on getting that wallpaper look like that, but please dont do such a mirrored APA helmet :( it just looks strange to the well known form of the helmet.
--- End quote ---
Heh, so that's where is the problem with that helmet... I just was thinking why that wezu's enclave helmet looks so weird. Thx.
wezu:
That's WIP for a texture, it should be flatend so that when it's maped (projected) onto a 3d mesh the deformation is minimal and the UV can be simple-eg. cylindrical or planar maping not a full pelt unwrap. Type 'face texture' into google and see for yourself.
Anyway you can't say if a texture is good or not if you won't see it on a model.
Vindict:
this change to 3d models freaks me out. I feel that the original fallout's graphics is the last link to the original games. The 3d models we have now are bad as it is. I can't imagine what it will be like with more 3d models.
Can someone remind my why are we making this change?
P.S. I miss 2d rats and their squeeking sounds
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