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3d models development

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Solar:
Then all it needs is the new thread 3d scenery development ;)

SmartCheetah:
I see absolutely no point in whining about 3d stuff. SDK is already released, so people can create something based only on ol' good Fallout graphics.
But if you want to keep big indie project like that living and evolving, you need to make steps which will guarantee that people aren't bored. I'm a total maniac of old fallouts, but I believe 2238 should be something more than old graphics, massive PvP and "not really deep" crafting. Customization and "fluff" coming with 3D changes is the great thing because most MMO players just love to personalize their toons.

Blah blah blah.

*Cheetah pawstep.*

Graf:
wezu, your models are great! Maybe you could also help with texturing of Gray's APA?

avv:

--- Quote from: Surf Solar on November 30, 2010, 07:58:56 pm ---imagination
--- End quote ---

Come on. You honestly expect that from our general playerbase?

wezu:

--- Quote from: Graf on December 02, 2010, 05:37:48 pm ---wezu, your models are great! Maybe you could also help with texturing of Gray's APA?

--- End quote ---
What models would that be?  ;D

Anyway, I got the impression I was helping already. If I'll get a base texture or even just a UV layout I can give it a try, I've already started making a mask from a poster:

http://www.freakygaming.com/gallery/role-playing_games/fallout_2/fallout_enclave_soldier.jpg

I can't say if I can make in better then someone else, like the combat armor - the texture I did was worst then the original one.

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