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3d models development

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skejwen:
I cleared a bit mess at wiki - I hope that now its easier to read it now.

Modellers - keep it up (I mean hard and good work) ;)

Mr_Gazo:

--- Quote from: SmartCheetah on April 07, 2010, 02:31:36 pm ---I'm posting them, if someone is interested in correcting/making better textures.

--- End quote ---

I wanted just the beginning make only new texture of SmartCheetah knife but also corrected 3d model  :D
[Tris:98 Texture:128x32]


Brass Knuckles Tris:200+ :( but I think optimize little lower it.

skejwen:
Giemz! bikkebakke! TommyTheGun! Mr_Gazo!

Send me models that are accepted! ;)

bikkebakke:
I'v sent them to you. Btw nice brass knuckle, about polycount: I don't know if the holes are important, it will look kinda ugly removing them (maybe add black holes in texture?) but it will lower poly abit :P

mikq2:
Hello.

I've finished the model of 10mm SMG and my brother was so kind to help me and overpaint those neat textures, luckly he's a 2d painter. :)
Fully done 252 triangles and 128x128 texture. Take a look and tell me what you think. :)

I've got a question, why is most of the model textures are larger than 128x128? And the other one do we need to paint shader texture? :\

Here it is:


bigger res http://img188.imageshack.us/img188/7970/10mmsmg1.jpg

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