FOnline Development > 3D Development
3d models development
skejwen:
I cleared a bit mess at wiki - I hope that now its easier to read it now.
Modellers - keep it up (I mean hard and good work) ;)
Mr_Gazo:
--- Quote from: SmartCheetah on April 07, 2010, 02:31:36 pm ---I'm posting them, if someone is interested in correcting/making better textures.
--- End quote ---
I wanted just the beginning make only new texture of SmartCheetah knife but also corrected 3d model :D
[Tris:98 Texture:128x32]
Brass Knuckles Tris:200+ :( but I think optimize little lower it.
skejwen:
Giemz! bikkebakke! TommyTheGun! Mr_Gazo!
Send me models that are accepted! ;)
bikkebakke:
I'v sent them to you. Btw nice brass knuckle, about polycount: I don't know if the holes are important, it will look kinda ugly removing them (maybe add black holes in texture?) but it will lower poly abit :P
mikq2:
Hello.
I've finished the model of 10mm SMG and my brother was so kind to help me and overpaint those neat textures, luckly he's a 2d painter. :)
Fully done 252 triangles and 128x128 texture. Take a look and tell me what you think. :)
I've got a question, why is most of the model textures are larger than 128x128? And the other one do we need to paint shader texture? :\
Here it is:
bigger res http://img188.imageshack.us/img188/7970/10mmsmg1.jpg
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