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3d models development

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Quentin Lang:

--- Quote from: TommyTheGun on April 09, 2010, 07:16:36 pm ---I suck at making textures though
--- End quote ---
If you would stand infront of me, i would grab the biggest and heavyest item around and bash you in the face shouting WAKE THE FUCK UP, because the magnum texture just plain great.

mikq2:
Ye, sometimes I forget that it'll be like 20 pixels on the screen... :\

I agree with Quentin, those textures look quite nice, but is that 128x128?:)

I've redone SMG model a bit, now it looks more powerfull, the old one was too narrow. Now it's fat. :D
But I won't post it here, no need for that.

Thanks :)

TommyTheGun:
I dont really bother with textures sizes right now. I can always rescale them later. Now I just want to know if my models (those corrected and new ones) will be "accepted" ;)

If yes, I'm gonna work on some new models ir start to learn whats what with chars/armors modeling :)

Izual:
Dude, Magnum textures are truly awesome. Great work here.

Gorlak:
Resized Super Sledge head and handle. Still 143 polys(tris)



.3ds format file sent to skejwen

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