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3d models development

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Mike Crosser:

--- Quote from: Luther Blissett on June 03, 2012, 02:13:57 am ---

--- End quote ---
Wow looks great nice job dude!

MRtrader:

--- Quote from: Luther Blissett on June 03, 2012, 02:13:57 am ---Hahaha :) If it's the one I think you mean, other than the base texture I'm testing things with, I don't think there's any new models on there - though it is quite a nice set of the existing hats / armours and bits we've got.

This one?


--- End quote ---
it looks like a improvement over old. and normally i don't like new stuff over the old f2

boatshift:

--- Quote from: Luther Blissett on June 03, 2012, 02:13:57 am ---Hahaha :) If it's the one I think you mean, other than the base texture I'm testing things with, I don't think there's any new models on there - though it is quite a nice set of the existing hats / armours and bits we've got.

This one?


--- End quote ---
i like it .... alot :D

Luther Blissett:
Still struggling to get anything from the normal mapping.

This stuff alone doesn't make any difference :

--- Code: ---[...]Effect 3D_NormalMapping.fx
CalculateTangentSpace

Effect 3D_SpecularMapping.fx
EffDef Floats Specular_Power 5.0[...]
--- End code ---

This is from the top of _FOHuman.fo3d - the specular stuff, which works, is there for comparison.

I can get it to do something if I put the effect line directly in a layer like so :


--- Code: --- Value 77  Root Texture 0 diffuse.png Texture 1 normal.png Texture 2 specular.png Effect 3D_NormalMapping.fx
--- End code ---

This doesn't do what it's meant to, but does have an effect on the model :

(Left is without this, right is with)
It does this regardless of what the normal map contains. If you look at the white part, it appears to overwrite all other lighting / shadow info.

It could just be my archaic graphics card being shit, but normal mapping appears to work fine in other software, so I'm leaning towards it being a problem with what I've tried to type in the fo3d stuff. To be honest, I'm well out of my league with this stuff. Someone must understand it though...

p.s. Love the existence of the new SDK board :)

Jotisz:
A small report on the progress of Muties. Textures and extra models are done by Nasty Khan they look real good in motion too.
This goes here instead of animation cause it just shows they got rigged still fiddling around with getting them blown to pieces.


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