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3d models development

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Luther Blissett:
Hahaha :) If it's the one I think you mean, other than the base texture I'm testing things with, I don't think there's any new models on there - though it is quite a nice set of the existing hats / armours and bits we've got.

This one?

Surf:
Yep exactly. Loving the small changes of colour, detail etc on the armours!

Only the colour of that red barret seems to be a bit unfitting. Is that one within the fallout 256 palette?

Luther Blissett:
None of those are anywhere near that palette :)

Surf:
Atleast the red barret is sticking out, the others are nice. :P Though, IMO they could all be a slightly bit brighter. Easy job to do though, so no complaints from me here. ;)

Luther Blissett:
The beret was made for the rigging tutorial, though afterwards I decided I quite liked it (despite the model and texture being pretty crap if you look at them closely). For them to be usable, they'd need to be completely different colours, or at least "Fallout red", which I'd take as the tone used on the red shirts on the black peasant. However, that general olive/grey/green colour for the base tones also doesn't "exist" as such, so would need hue-shifting to the nearest brown or green shade to actually fit next to sprites and original scenery.

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