It looks pretty nasty zoomed in, as you'd expect. It also looks very weird from any angle other than the 6 proper fallout ones (which sort of makes sense, if you consider that I "threw sprites" at a model from 6 angles).
Anyway, yes - zoomed pictures :
Front and back in Wings3D - you can see how the "pixels" are diagonal and that it's a bit of a mess.
Close up of front. Not a handsome man.
These are the zoomed in in-game ones. This does have a bunch of shaders and bits on it (I think yours and Baael's lighting and pixellation things).
[edit] To try and explain what I'm trying to do, this is a screen of the earliest version of the "blended" tribal :
That's the #3 from a couple of posts ago. It's a normal, proper, easily repaintable texture, but it's been given a little extra painted shadow in a couple of places (mostly under chest), had the colour tweaked quite a lot and had the position of the strap thing based upon the sprite version (haven't done the arm-wrap around thing yet). I've not had time to do any extra work on it, so it's still as it was a couple of days ago. It needs quite a lot more work on it. Call that screenshot version 0.1, then hopefully when I've done version 1.0, we should have a) a pretty good match for the sprite and b) a pretty good normal, useful, adjustable texture with a proper "Karpov face" on it.