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3d models development

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pistacja:
if it's something like this:

--- Code: ---switch(some_int)
   {
   case 1: handle=1; break;
   case 2: handle=2; break;
   //and so on...
   case 999: handle=999; break;
   default: handle=-1;
   }

--- End code ---
Then the proper thing to do would be

--- Code: ---handle=some_int;

--- End code ---

Karpov:
I don't know about coding pistacja, do you think this whole number list can be replaced by a single line? That would be better.
However, my brother helped me with the Excel sheet, and now I have 500 lines in the file working just fine.
https://www.youtube.com/watch?v=szOILtpP2yc

pistacja:
I also know little about coding and absolutely nothing about scripts in fonline. However the switch/case syntax looks kind of like C.
This code does the same:

--- Code: ---switch(some_int)
   {
   case 1: handle=1; break;
   case 2: handle=2; break;
   //and so on...
   case 999: handle=999; break;
   default: handle=-1;
   }

--- End code ---
..as this code...

--- Code: ---if(some_int==1) handle=1;
else if(some_int==2) handle=2;
else if(some_int==3) handle=3;
//and so on...
else if(some_int==999) handle=999;
else handle=-1;

--- End code ---
..and this code

--- Code: ---//optional check
if(some_int!=Null)
    handle=some_int;
else
   handle=-1;

--- End code ---

..anywho, video looks promising ;)

Perteks:
Woa damn dude those models are great. But about Tesla its possible to turn that sparkles after hits for like 2-3 s it will be even more badass

Lizard:
Looks pretty good with Teslaarmor. Awesome animations!  :D

Are you going to do the human NPC animations next?

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