FOnline Development > 3D Development
3d models development
IvanSyomin:
Hi, all!
Some long time ago I've made Gauss Pistol, and here is the ammo for it:
2mmEC (38 tris, 128px texture)
EnclaveSniper:
Beautiful, I'm pretty sure we have Gauss pistol ammo already, but it looks nowhere near as good as this does.
Kudos.
Haraldx:
It is surprisingly high-poly. :/
Graf:
I don't know, if anybody else thought on that matter, but I guess I've just discovered a way to increase the performance significantly by decreasing the polycount without of quality loss at all. Well, in fact its not me, who discovered it, but I haven't seen anyone here mentioning that method.
What I mean, is why do we need to have a base model under the armor? It surely doesn't serve any real purpose, except that it loads the client's memory some more. We could simply use the method, that is used to hide the hair, while the character wears a hat. Basically this means, that the character in the armor won't have anything under the part of his body, that is covered by the armor (this could be easily achieved by the use of subsets). This will decrease the polycount by 50-90% and what's even more important - you'll never see the imperfections in the models caused by its resizing, which makes it easier to resize all existing models for various body types.
Well, I hope this idea is clear enough. And yeah, guys, it seems like the time to finish up the project has come. So let's give the Fonline 3D another chance to release!
JovankaB:
--- Quote from: Graf on February 11, 2012, 12:02:55 pm ---I don't know, if anybody else thought on that matter, but I guess I've just discovered a way to increase the performance significantly by decreasing the polycount without of quality loss at all. Well, in fact its not me, who discovered it, but I haven't seen anyone here mentioning that method.
What I mean, is why do we need to have a base model under the armor? It surely doesn't serve any real purpose, except that it loads the client's memory some more. We could simply use the method, that is used to hide the hair, while the character wears a hat. Basically this means, that the character in the armor won't have anything under the part of his body, that is covered by the armor (this could be easily achieved by the use of subsets). This will decrease the polycount by 50-90% and what's even more important - you'll never see the imperfections in the models caused by its resizing, which makes it easier to resize all existing models for various body types.
Well, I hope this idea is clear enough. And yeah, guys, it seems like the time to finish up the project has come. So let's give the Fonline 3D another chance to release!
--- End quote ---
Great idea, I'm a bit afraid of the 3D performance.
Will events with like 100 critters be possible without a very good graphics card? :/
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