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3d models development

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Lizard:
Jep, noted. But i thought that wouldn't be fair to alter Jotisz' model, so i just made the texture.

But Gray is right, Jotisz, a supermutant would have huge trapezius muscles affixed to the back of the neck.
He's not a vulture.

Johnnybravo:
I actually like it a lot, not much as diffuse, but looks like very nice height map. Might be worth a try to convert it into normal map, for example with
http://normalmapgenerator.yolasite.com/
Texture itself would then be just skin without any lighting applied, however you should be able to see how is it without one :>.

barter1113:
Too slow....

Jotisz:

--- Quote from: Lizard on November 19, 2011, 01:09:34 pm ---Jep, noted. But i thought that wouldn't be fair to alter Jotisz' model, so i just made the texture.

--- End quote ---
Actually the problem would have been that the model has some flaws beside the neck I'm trying to correct.
So far I was able to correct the arms they were a bit short and more or less the lower leg.
As far the neck is considered I made 3 test renders personally I would choose the second one.
The first has the back almost joined with the neck which I think is a fail cause as I see from the sprites they are a bit hunchbacked (I'm sure I'm using the wrong word here). The last one has a bit widened neck back only a little so its way close to the original.

Haraldx:
The second seems OK.

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