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3d models development

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runboy93:
Mutant looks nice :)
Just little tweaking there and there and then it should be finished.

Lizard:
Textures for Jotisz' supermutant, alpha version.
Texturing is not my field of specialization. Aaaanyway: so i sculpted the mesh, making it somewhat steroidmutated, baked normals in projection UV and desaturated them to greyscale. Then, i placed the normals as a halftransparent layer put over green background...



I think i start sound like Prosper... Is anyone interested in how the stuff is done, anyway?

Jotisz:
You can't beat Prosper......
It looks like a good now only coloring is needed for the perfect look.

Lizard:
Colouring is the easy part, Jotisz, but... Look at the parts where the arms and torso connects. One can easily see the seam, the texture isn't continuous in that part, because i sculpted the arms and torso separately. I'm not very satisfied with this.
Also, i disregarded the ass, it will be covered by pants, i guess.





I'm very interested to see how the render look in-game, because Blender's illumination i set is too intense. The muscle reliefs could probably need more contrast.

This is the texture with the colour tone i used, btw.


Gray:
Note the neck:

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