Author Topic: 3d models development  (Read 676718 times)

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1830 on: July 05, 2011, 10:50:04 am »
Welcome aboard, Katz! :) Thank you for the nice models you did. Hope to see more from you soon. By the way, when I see new faces, that's somehow inspiring me to do some more 3D stuff. I hope for the same thing from other 3D artists.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #1831 on: July 05, 2011, 01:05:42 pm »
The gold dollars need to be in a small back, which the PC holds in his hands.

Offline KatzSmile

  • Kittyloaf
    • Lead Games
Re: 3d models development
« Reply #1832 on: July 05, 2011, 03:21:51 pm »
Holotape

36 poly



Download link

Re: 3d models development
« Reply #1833 on: July 05, 2011, 04:42:27 pm »
version of metal parts, for two handed animation.



http://www.mediafire.com/?2fzhlxm83sjw168

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1834 on: July 05, 2011, 05:10:31 pm »
1 question - Helmets need 128x128 texture or 256x256?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1835 on: July 05, 2011, 06:42:38 pm »
The Raiders Map:



Download Link

The map key maybe has a bit too many symbols/colors in it. What do you think?
« Last Edit: July 05, 2011, 08:13:05 pm by Balthasar »

Re: 3d models development
« Reply #1836 on: July 05, 2011, 10:14:22 pm »
imo not bad but i think no one is wasteland has color printers and this map looks way too tech.
Dont know what the sprite looked like but id expect more of a pirate map for a raider base, Or just less color like you say.



Also, just wanted to say, i stopped playing 2238 but i check this post everyday you guys are doing amazing work.
« Last Edit: July 05, 2011, 10:16:20 pm by jangling »
DrWorm

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1837 on: July 05, 2011, 10:56:38 pm »
imo not bad but i think no one is wasteland has color printers and this map looks way too tech.
Dont know what the sprite looked like but id expect more of a pirate map for a raider base, Or just less color like you say.

Depends, could be a pre-war preserved map (laying in big cartons or something underground?
Original sprite:

Hard to see, but to me it looks like it's made out of paper (not cloth or anything more durable) and on its side it has some information, like a normal tourist map.

So to me it looks like they have just found a bunch of preserved maps and used them and even if they are newly created, I'm pretty sure vault city can print out a few of them (just a few for their patrols i guess).
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: 3d models development
« Reply #1838 on: July 05, 2011, 10:56:49 pm »
@jangling

In general you are right but the map those Raiders had was actually a pre-war map of North California. They just marked some spots plus some trade routes in it.

Edit: Seems as bikkebakke was faster ;).
« Last Edit: July 05, 2011, 10:58:38 pm by Balthasar »

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1839 on: July 05, 2011, 11:30:33 pm »
1 question - Helmets need 128x128 texture or 256x256?
Just saying this again. Want to know this.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #1840 on: July 06, 2011, 01:50:10 am »
Personally, I'd say do it as large as you need - it'll be resized / reformatted as needed when it's put into game. Existing hats and helmets and stuff seem to have been implemented as 256x256 so far though, if you want to do the same.
« Last Edit: July 06, 2011, 01:52:24 am by Luther Blissett »

Offline KatzSmile

  • Kittyloaf
    • Lead Games
Re: 3d models development
« Reply #1841 on: July 06, 2011, 01:21:28 pm »
Gold

60 polys



Download link



Caps

60 polys



Download link
« Last Edit: July 06, 2011, 01:30:53 pm by KatzSmile »

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1842 on: July 06, 2011, 04:11:22 pm »
Some stuff from me, just as promised.

Glass bottle


Plastic bottle


V13 Water Flask


Download link

Re: 3d models development
« Reply #1843 on: July 06, 2011, 08:52:57 pm »
 
Buckets for improved minerals. And so there was no questions: Where did they take these buckets?
Empty buckets and old that you can toss in large numbers, next to mine.

PS Sorry for my russian english :)



http://www.mediafire.com/?kgi77pt7cbm56ur

Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #1844 on: July 07, 2011, 12:51:16 am »
I have finished aligning the UV maps of Jotisz's male humanoids, so they match with Karpov's hero human UV, pending confirmation that there are no errors. If anyone wants to download them, check them, try some different textures on them etc, then let us know if there's anything which could be adjusted to make them work better.

I have made a diagram with a few existing textures, so you can see how it works. Obviously the ghoul and supermutant are just using "human skin" in this example, but this should also make the development of their base skins much easier too.


(click to view full size)

Existing "hero human" textures will probably need tweaking for fine details to fit correctly (e.g. stripes, patterns, pockets, buttons, belts) but the majority of the texture is reusable between all the models, which should speed up all-models armour development significantly.

Also, though the "hero human in underpants" base skin roughly fits most of them, we definitely need base textures for ghouls and supermutant, and possibly for the other human sizes - it depends on how well people think the existing ones work when transferred.

Dwarf, Fatman, Ghoul, Junkie, Strongman, Supermutant
3DS, Obj, Wings & edges texture
http://www.megaupload.com/?d=NBF0708Z

p.s. excellent work on the objects above :)