Other > Suggestions
Spore Plant Mercs!
runboy93:
No, just no.
This would make 2238 even bigger joke :/
Malice Song:
--- Quote from: runboy93 on May 17, 2012, 05:36:57 pm ---No, just no.
This would make 2238 even bigger joke :/
--- End quote ---
In what way?
From a sheer lore standpoint the suggestion seems perfectly reasonable to me and while I have a hard time thinking of many scenarios in which it would be useful, I can't think of many situations where it would lead to outrageous situations in terms of gameplay, either.
Mind you, that doesn't mean I think it should actually be implemented.
Wipe:
This thread reminds me something...
--- Quote from: Malice Song on May 17, 2012, 05:59:07 pm ---(...) I have a hard time thinking of many scenarios in which it would be useful (...)
--- End quote ---
Put plants close to exit grids in tent, only to refresh enemy combat timeout; gives you/AnyMercWithLegs time to execute tent follower ;>
Ganado:
Yes, this would be useful if put next to the exit grids, but I still hate the whole "upkeep" system of slaves/mercs.
Jotisz:
Personally I like the payment for the mercenaries, although I think slaves should accept other stuffs to to gain loyalty not just jet.
In anyway on the idea of the Spore plants I'm not really fond of it for only one reason I don't think they should be able to differentiate anyone they should attack everything.
As I know the talking plant (in Fallout 2) was unique having tons of friendly and intelligent plants would render that unique plant to a common one.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version